添加了教育平台

This commit is contained in:
CortexCore
2023-06-29 01:01:52 +08:00
parent 254e8ccde8
commit dd10fb59e5
128 changed files with 5270 additions and 166 deletions

View File

@@ -22,6 +22,10 @@ public partial class RotationComponent : EntityComponent
/// 默认角度的缓存
/// </summary>
public Vector3 OriginalEuler { get; private set; }
/// <summary>
/// 可读可写的当前角度
/// </summary>
public float CurrentAngle;
public override void _Ready()
{
//保存默认角度

View File

@@ -14,7 +14,7 @@ namespace BITKit;
/// <summary>
/// 单例SCADA Service,从http接口获取json后解析为指定数据
/// </summary>
public partial class SCADAService : Node
public partial class SCADAService : Node,IProvider<string>,IActivable
{
public const string _CurrentAngle="CurrentAngle";
public const string _CurrentRotation="CurrentRotation";
@@ -35,31 +35,20 @@ public partial class SCADAService : Node
[Export]
private bool fixedEntities;
/// <summary>
/// 是否启用
/// </summary>
[Export]
public bool Enabled { get; set; } = true;
/// <summary>
/// 已加载的Entity
/// </summary>
private readonly Dictionary<string, IEntity> _entities = new();
/// <summary>
/// 最大并行请求数量
/// </summary>
private readonly LimitTimes limitConcurrent =new (1);
/// <summary>
/// 请求数据的间隔
/// </summary>
private readonly IntervalTimer _intervalTimer = new(1);
/// <summary>
/// 取消令牌用于取消Http Get
/// </summary>
private CancellationToken _cancellationToken;
/// <summary>
/// http客户端
/// </summary>
private readonly ServiceLoader<System.Net.Http.HttpClient> httpClient=new();
/// <summary>
/// 获取Entity并加载依赖
/// </summary>
public override async void _Ready()
{
_cancellationToken = new CancellationToken();
if (!fixedEntities) return;
await UniTask.Yield();
LoadAllEntities();
@@ -87,60 +76,20 @@ public partial class SCADAService : Node
}
}
}
/// <summary>
/// 物理帧用于控制并发和间隔的同时请求数据
/// </summary>
/// <param name="delta"></param>
public override void _PhysicsProcess(double delta)
{
//等待依赖加载
//请求间隔控制+请求并发控制
if (_intervalTimer.Allow is false || httpClient.IsLoaded is false) return;
//如果url为空
if (string.IsNullOrEmpty(_url)) return;
if (!limitConcurrent.AllowOnly) return;
//提交并发
limitConcurrent.CanUpdate();
//发送请求
Request();
}
/// <summary>
/// 从http请求json
/// </summary>
private async void Request()
{
//获取json
try
{
var url = _url.Get();
var json = await httpClient.Value.GetStringAsync(url, _cancellationToken);
//取消执行,如果已取消令牌
_cancellationToken.ThrowIfCancellationRequested();
//处理json
ProcessJson(json);
}
catch (InvalidOperationException)
{
BIT4Log.Warnning(_url.Get());
//返回并发数量
limitConcurrent.Release();
}
catch (OperationCanceledException)
{
//返回并发数量
limitConcurrent.Release();
}
}
/// <summary>
/// 解析json
/// </summary>
/// <param name="json">从SCADA获取的Json</param>
private void ProcessJson(string json)
public void Set(string json)
{
if(Enabled is false)return;
//首先从result中获取数组
var jArray = JsonConvert.DeserializeObject<JObject>(json)["result"]!.ToObject<JArray>();
//然后遍历所有数组的内容
@@ -151,7 +100,17 @@ public partial class SCADAService : Node
//通过Id查找已加载的Entity
if (!_entities.TryGetValue(id, out var entity)) continue;
//加载数组中的"value"为json
var _json = element["value"]!.ToObject<string>();
var _key = element["value"]!.ToString();
string _json;
if (_key.Substring(0) is "\"")
{
_json = element["value"]!.ToObject<string>();
}
else
{
_json = element["value"].ToString();
}
//获取被加载为string的json
var obj = JsonConvert.DeserializeObject(_json);
//反序列化string为原始json
@@ -159,13 +118,11 @@ public partial class SCADAService : Node
//提交json和entity
ProcessEntity(value,entity);
}
//返回并发数量
limitConcurrent.Release();
}
/// <summary>
/// 提交jObject数据和Entity进行解析和处理
/// </summary>
/// <param name="jObject">json [result] [0] [value] 中的原始json</param>
/// <param name="jObject">json [result] [index] [value] 中的原始json</param>
/// <param name="entity">引用实体如PLC-ZL</param>
private static void ProcessEntity(JObject jObject, IEntity entity)
{
@@ -180,14 +137,31 @@ public partial class SCADAService : Node
//加载rotation需要的path,如 var angle = value["J1"]
var path = rotationComponent.Path;
//加载以获取到的角度
var currentAngle = jObject[path]!.ToObject<float>();
var rawAngle = jObject[path]!.ToObject<float>();
//补间角度
var currentAngle = rotationComponent.CurrentAngle = Mathf.Lerp(rotationComponent.CurrentAngle, rawAngle,
90 * BITAppForGodot.DeltaTime);
//最终角度 = 当前角度*角度权重 + 角度偏移 + 原始角度
var euler = currentAngle * rotationComponent.Weight + rotationComponent.Offset + rotationComponent.OriginalEuler;
//为Node3D.Rotation提交最后的角度计算结果
rotationComponent.RotationDegrees = euler;
euler.X = Mathf.DegToRad(euler.X);
euler.Y = Mathf.DegToRad(euler.Y);
euler.Z = Mathf.DegToRad(euler.Z);
rotationComponent.Rotation = euler;
//rotationComponent.RotationDegrees = euler;
rotationComponent.SetMeta(_CurrentAngle,(int)currentAngle);
rotationComponent.SetMeta(_CurrentAngle,(int)rawAngle);
rotationComponent.SetMeta(_CurrentRotation,euler);
}
}
public string Get()
{
throw new NotImplementedException();
}
public void SetActive(bool active) => Enabled = active;
}