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50
BITKit/Scripts/UX/UXPanel.cs
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50
BITKit/Scripts/UX/UXPanel.cs
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using Godot;
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using System;
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namespace BITKit;
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public partial class UXPanel : Control, IUXPanel
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{
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[Export] private bool isAnimate;
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[Export] private bool allowCursor;
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[Export] private bool allowInput;
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[Export] private bool isStartPanel;
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public bool IsAnimate => isAnimate;
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public string Index => GetType().FullName == typeof(UXPanel).FullName ? Name : GetType().FullName;
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public bool AllowCursor => allowCursor;
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public bool AllowInput => allowInput;
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public virtual void OnEntry(){}
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public virtual void Entry()
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{
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Show();
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OnEntry();
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}
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public virtual void Exit()
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{
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Hide();
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OnExit();
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}
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public virtual void OnExit(){}
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public override void _Ready()
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{
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UXService.Register(this);
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if (isStartPanel)
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{
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UXService.Open(this as IUXPanel);
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}
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}
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private void Open()
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{
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UXService.Open(this as IUXPanel);
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}
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protected override void Dispose(bool disposing)
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{
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UXService.UnRegister(this);
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}
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}
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