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55
BITKit/Scripts/Camera/CameraService.cs
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55
BITKit/Scripts/Camera/CameraService.cs
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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namespace BITKit;
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/// <summary>
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/// 摄像头服务,该服务需要加载到Camera3D节点中
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/// </summary>
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public partial class CameraService:Camera3D
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{
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public static CameraService Singleton { get; private set; }
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/// <summary>
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/// 场景中所有的摄像头
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/// </summary>
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private static readonly List<IVirtualCamera> _cameras=new();
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/// <summary>
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/// 当前已激活的摄像头
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/// </summary>
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public static IVirtualCamera ActiveCamera { get; private set; }
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/// <summary>
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/// 注册摄像头
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/// </summary>
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/// <param name="camera">摄像头</param>
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/// <returns></returns>
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public static bool Register(IVirtualCamera camera) => _cameras.TryAdd(camera);
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/// <summary>
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/// 注销摄像头
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/// </summary>
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/// <param name="camera">摄像头</param>
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/// <returns></returns>
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public static bool UnRegister(IVirtualCamera camera) => _cameras.TryRemove(camera);
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public override void _Ready()
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{
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Singleton = this;
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}
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/// <summary>
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/// 处理摄像头的位置
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/// </summary>
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/// <param name="delta"></param>
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public override void _Process(double delta)
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{
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//获取所有已启用的相机并加载一个虚拟相机的数据
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foreach (var x in _cameras.Where(x => x.IsEnabled))
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{
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//应用相机坐标
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Position = x.Position;
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//应用相机角度
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Rotation = x.Rotation;
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//已加载相机位置,退出循环
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break;
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}
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}
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}
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