This commit is contained in:
CortexCore
2023-06-12 15:51:41 +08:00
parent 118c28b187
commit 983cf15fa2
38 changed files with 2118 additions and 0 deletions

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using System.Collections.Generic;
using System.Linq;
using Godot;
namespace BITKit;
/// <summary>
/// 摄像头服务该服务需要加载到Camera3D节点中
/// </summary>
public partial class CameraService:Camera3D
{
/// <summary>
/// 场景中所有的摄像头
/// </summary>
private static readonly List<IVirtualCamera> _cameras=new();
/// <summary>
/// 当前已激活的摄像头
/// </summary>
public static IVirtualCamera ActiveCamera { get; private set; }
/// <summary>
/// 注册摄像头
/// </summary>
/// <param name="camera">摄像头</param>
/// <returns></returns>
public static bool Register(IVirtualCamera camera) => _cameras.TryAdd(camera);
/// <summary>
/// 注销摄像头
/// </summary>
/// <param name="camera">摄像头</param>
/// <returns></returns>
public static bool UnRegister(IVirtualCamera camera) => _cameras.TryRemove(camera);
/// <summary>
/// 处理摄像头的位置
/// </summary>
/// <param name="delta"></param>
public override void _Process(double delta)
{
//获取所有已启用的相机并加载一个虚拟相机的数据
foreach (var x in _cameras.Where(x => x.IsEnabled))
{
//应用相机坐标
Position = x.Position;
//应用相机角度
Rotation = x.Rotation.GetEuler();
//已加载相机位置,退出循环
break;
}
}
}

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using Godot;
namespace BITKit;
/// <summary>
/// 虚拟相机接口定义
/// </summary>
public interface IVirtualCamera:IActivable
{
/// <summary>
/// 相机的FOV
/// </summary>
int FOV { get; }
/// <summary>
/// 相机是否已启用
/// </summary>
bool IsEnabled { get; }
/// <summary>
/// 相机坐标
/// </summary>
Vector3 Position { get; }
/// <summary>
/// 相机旋转
/// </summary>
Quaternion Rotation { get; }
}
/// <summary>
/// 基于Node3D的包括基础功能的虚拟相机
/// </summary>
public partial class VirtualCamera : Node3D, IVirtualCamera
{
[Export] private int fov;
[Export] private bool isEnabled;
public int FOV => fov;
public bool IsEnabled => isEnabled;
Vector3 IVirtualCamera.Position => GlobalPosition;
Quaternion IVirtualCamera.Rotation => Quaternion.FromEuler(GlobalRotation);
public void SetActive(bool active)
{
isEnabled = active;
}
public override void _Ready()
{
CameraService.Register(this);
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
CameraService.UnRegister(this);
}
}
}