Init
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115
Models/BaseGround.dae
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115
Models/BaseGround.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.5.1 commit date:2023-04-24, commit time:18:11, hash:e1ccd9d4a1d3</authoring_tool>
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</contributor>
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<created>2023-06-09T14:40:15</created>
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<modified>2023-06-09T14:40:15</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<newparam sid="GridBox_Default_png-surface">
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<surface type="2D">
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<init_from>GridBox_Default_png</init_from>
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</surface>
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</newparam>
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<newparam sid="GridBox_Default_png-sampler">
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<sampler2D>
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<source>GridBox_Default_png-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<lambert>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<diffuse>
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<texture texture="GridBox_Default_png-sampler" texcoord="UV 贴图"/>
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</diffuse>
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<index_of_refraction>
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<float sid="ior">1.45</float>
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</index_of_refraction>
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</lambert>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images>
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<image id="GridBox_Default_png" name="GridBox_Default_png">
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<init_from>GridBox_Default.png</init_from>
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</image>
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</library_images>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="平面-mesh" name="平面">
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<mesh>
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<source id="平面-mesh-positions">
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<float_array id="平面-mesh-positions-array" count="12">-32 -32 0 32 -32 0 -32 32 0 32 32 0</float_array>
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<technique_common>
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<accessor source="#平面-mesh-positions-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="平面-mesh-normals">
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<float_array id="平面-mesh-normals-array" count="3">0 0 1</float_array>
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<technique_common>
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<accessor source="#平面-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="平面-mesh-map-0">
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<float_array id="平面-mesh-map-0-array" count="12">32.5 -31.5 -31.5 32.5 -31.5 -31.5 32.5 -31.5 32.5 32.5 -31.5 32.5</float_array>
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<technique_common>
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<accessor source="#平面-mesh-map-0-array" count="6" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="平面-mesh-vertices">
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<input semantic="POSITION" source="#平面-mesh-positions"/>
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</vertices>
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<triangles material="Material-material" count="2">
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<input semantic="VERTEX" source="#平面-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#平面-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#平面-mesh-map-0" offset="2" set="1"/>
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<p>1 0 0 2 0 1 0 0 2 1 0 3 3 0 4 2 0 5</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="平面" name="平面" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#平面-mesh" name="平面">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material-material" target="#Material-material">
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<bind_vertex_input semantic="UV 贴图" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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44
Models/BaseGround.dae.import
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44
Models/BaseGround.dae.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://df10ceig3k8xr"
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path="res://.godot/imported/BaseGround.dae-611612c19afadee73de0d17a2bea7c34.scn"
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[deps]
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source_file="res://Models/BaseGround.dae"
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dest_files=["res://.godot/imported/BaseGround.dae-611612c19afadee73de0d17a2bea7c34.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "res://Materials/Material_Grid_New.tres"
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}
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},
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"nodes": {
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"PATH:AnimationPlayer": {
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"import/skip_import": true
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}
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}
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}
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gltf/embedded_image_handling=1
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BIN
Models/BaseMap.blend
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BIN
Models/BaseMap.blend
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Binary file not shown.
BIN
Models/BaseMap.fbx
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BIN
Models/BaseMap.fbx
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Binary file not shown.
BIN
Models/机械臂/Model_SR7CL11.glb
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BIN
Models/机械臂/Model_SR7CL11.glb
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Binary file not shown.
39
Models/机械臂/Model_SR7CL11.glb.import
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39
Models/机械臂/Model_SR7CL11.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cfdqixhj2v06e"
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path="res://.godot/imported/Model_SR7CL11.glb-bb57721fed64524642e9fdda3d1ee173.scn"
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[deps]
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source_file="res://Models/机械臂/Model_SR7CL11.glb"
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dest_files=["res://.godot/imported/Model_SR7CL11.glb-bb57721fed64524642e9fdda3d1ee173.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Material_White": {
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"use_external/enabled": true,
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"use_external/path": "res://Materials/Material_Base_Aluminium.tres"
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}
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}
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}
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gltf/embedded_image_handling=1
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695
Models/机械臂/机械臂.dae
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695
Models/机械臂/机械臂.dae
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File diff suppressed because one or more lines are too long
32
Models/机械臂/机械臂.dae.import
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32
Models/机械臂/机械臂.dae.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dx56b8ycucqlr"
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path="res://.godot/imported/机械臂.dae-d4ece1c8686a1ebbede58311647b817c.scn"
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[deps]
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source_file="res://Models/机械臂/机械臂.dae"
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dest_files=["res://.godot/imported/机械臂.dae-d4ece1c8686a1ebbede58311647b817c.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
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