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@@ -18,7 +18,7 @@ public partial class ProductionAnimation : ScriptableAnimation
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{
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var currentNode =GetNode<Control>( visibleNodes[i]);
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var threshold = (i+1) / (float)visibleNodes.Count * 100;
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GD.Print($"当前Node:{currentNode.Name},阈值{threshold} / {newValue}");
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//GD.Print($"当前Node:{currentNode.Name},阈值{threshold} / {newValue}");
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if (threshold <= newValue)
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{
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currentNode.Show();
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