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@@ -53,6 +53,8 @@ public partial class FreeLookCamera : Node3D,IVirtualCamera
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public override void _Process(double delta)
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{
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if (BITAppForGodot.AllowCursorExclusive) return;
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var _rot = Quaternion.FromEuler(euler);
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var _dir = _rot * Vector3.Forward * distance;
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var newPos = Position - _dir;
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@@ -69,7 +71,7 @@ public partial class FreeLookCamera : Node3D,IVirtualCamera
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public override void _Input(InputEvent @event)
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{
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if (BITAppForGodot.AllowCursorExclusive) return;
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switch (@event)
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{
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case InputEventMouseMotion mouseMotion:
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