readme
This commit is contained in:
78
BITKit/Scripts/ECS/Core/Entity.cs
Normal file
78
BITKit/Scripts/ECS/Core/Entity.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit.Core.Entites;
|
||||
namespace BITKit;
|
||||
/// <summary>
|
||||
/// 用于Godot的ECS.Entity实现
|
||||
/// </summary>
|
||||
public partial class Entity : Node,IEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型组件的缓存
|
||||
/// </summary>
|
||||
private readonly Dictionary<Type,IEntityComponent> TypeComponents=new ();
|
||||
/// <summary>
|
||||
/// IEntityService的缓存
|
||||
/// </summary>
|
||||
private IEntitiesService _entitiesService;
|
||||
/// <summary>
|
||||
/// 所有EntityComponent
|
||||
/// </summary>
|
||||
private IEntityComponent[] _components;
|
||||
IEntityComponent[] IEntity.Components => _components;
|
||||
/// <summary>
|
||||
/// IEntity.Id实现
|
||||
/// </summary>
|
||||
public ulong Id { get; private set; }
|
||||
/// <summary>
|
||||
/// 加载所有EntityComponent的内部实现
|
||||
/// </summary>
|
||||
public override void _Ready()
|
||||
{
|
||||
List<IEntityComponent> entityComponents = new();
|
||||
Id = GetInstanceId();
|
||||
_entitiesService = DI.Get<IEntitiesService>();
|
||||
foreach (var x in MathNode.GetAllNode(this))
|
||||
{
|
||||
GetInstanceId();
|
||||
if (x is not IEntityComponent component) continue;
|
||||
component.Entity = this;
|
||||
TypeComponents.TryAdd(component.BaseType,component);
|
||||
//BIT4Log.Log<Entity>($"已加载组件:{x.Name}");
|
||||
component.OnAwake();
|
||||
entityComponents.Add(component);
|
||||
}
|
||||
foreach (var component in TypeComponents.Values)
|
||||
{
|
||||
component.OnStart();
|
||||
}
|
||||
_entitiesService.Register(this);
|
||||
this._components = entityComponents.ToArray();
|
||||
SetMeta("Components",Variant.From(_components.Select(x=>x.GetType().Name).ToArray()));
|
||||
}
|
||||
public bool TryGetComponent<T>(out T component) where T : IEntityComponent
|
||||
{
|
||||
if (TypeComponents.TryGetValue(typeof(T), out var iComponent) && iComponent is T _component)
|
||||
{
|
||||
component = _component;
|
||||
return true;
|
||||
}
|
||||
component = default;
|
||||
return false;
|
||||
}
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
if (disposing)
|
||||
{
|
||||
_entitiesService.UnRegister(this);
|
||||
}
|
||||
}
|
||||
|
||||
public bool RegisterComponent<T>(T component) where T : IEntityComponent
|
||||
{
|
||||
return TypeComponents.TryAdd(typeof(T), component);
|
||||
}
|
||||
}
|
15
BITKit/Scripts/ECS/Core/EntityComponent.cs
Normal file
15
BITKit/Scripts/ECS/Core/EntityComponent.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using BITKit.Core.Entites;
|
||||
using Godot;
|
||||
|
||||
namespace BITKit;
|
||||
/// <summary>
|
||||
/// 基于Godot.Node3D的IEntityComponent实现
|
||||
/// </summary>
|
||||
public partial class EntityComponent : Node,IEntityComponent
|
||||
{
|
||||
public virtual Type BaseType => GetType();
|
||||
public IEntity Entity { get; set; }
|
||||
public virtual void OnStart(){}
|
||||
public virtual void OnAwake(){}
|
||||
}
|
97
BITKit/Scripts/ECS/Core/GodotEntitiesService.cs
Normal file
97
BITKit/Scripts/ECS/Core/GodotEntitiesService.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using BITKit.Core.Entites;
|
||||
// ReSharper disable All
|
||||
|
||||
namespace BITKit;
|
||||
/// <summary>
|
||||
/// 基于Godot.Node的IEntitiesService实现
|
||||
/// </summary>
|
||||
public partial class GodotEntitiesService : Node,IEntitiesService
|
||||
{
|
||||
public GodotEntitiesService()
|
||||
{
|
||||
DI.Register<IEntitiesService>(this);
|
||||
}
|
||||
private readonly Dictionary<ulong,IEntity> _entities=new ();
|
||||
private CancellationTokenSource _cancellationTokenSource;
|
||||
public IEntity[] Entities => _entities.Values.ToArray();
|
||||
public bool Register(IEntity entity)
|
||||
{
|
||||
return _entities.TryAdd(entity.Id, entity);
|
||||
}
|
||||
public bool UnRegister(IEntity entity)
|
||||
{
|
||||
return _entities.TryRemove(entity.Id);
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_cancellationTokenSource = new();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if(disposing)_cancellationTokenSource.Cancel();
|
||||
}
|
||||
|
||||
public CancellationToken CancellationToken => _cancellationTokenSource.Token;
|
||||
|
||||
public IEntity[] Query<T>() where T : IEntityComponent
|
||||
{
|
||||
return _entities.Values.Where(x => x.TryGetComponent<T>(out _)).ToArray();
|
||||
}
|
||||
|
||||
public ValueTuple<T>[] QueryComponents<T>() where T : IEntityComponent
|
||||
{
|
||||
return _entities.Values
|
||||
.Where(x => x.TryGetComponent<T>(out _))
|
||||
.Select(x =>
|
||||
{
|
||||
var component = x.Components.Single(x => x is T);
|
||||
return (T)component;
|
||||
})
|
||||
.Select(x => new ValueTuple<T>(x))
|
||||
.ToArray();
|
||||
}
|
||||
public (T, T1)[] QueryComponents<T, T1>() where T : IEntityComponent where T1 : IEntityComponent
|
||||
{
|
||||
// return _entities.Values
|
||||
// .Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _))
|
||||
// .Select(x =>
|
||||
// {
|
||||
// var component = (T)x.Components.Single(x => x is T);
|
||||
// var component1 = (T1)x.Components.Single(x => x is T1);
|
||||
// (T, T1) value = new(component, component1);
|
||||
// return value;
|
||||
// })
|
||||
// .ToArray();
|
||||
var entities = _entities.Values.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _));
|
||||
var result = new List<(T, T1)>();
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
var t = (T)entity.Components.Single(x => x is T);
|
||||
var t1 = (T1)entity.Components.Single(x => x is T1);
|
||||
result.Add(new(t,t1));
|
||||
}
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public (T, T1, T2)[] QueryComponents<T, T1, T2>() where T : IEntityComponent where T1 : IEntityComponent where T2 : IEntityComponent
|
||||
{
|
||||
return _entities.Values
|
||||
.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _) && x.TryGetComponent<T2>(out _))
|
||||
.Select(x =>
|
||||
{
|
||||
var component = (T)x.Components.Single(x => x is T);
|
||||
var component1 = (T1)x.Components.Single(x => x is T1);
|
||||
var component2 = (T2)x.Components.Single(x => x is T2);
|
||||
(T, T1, T2) value = new(component, component1, component2);
|
||||
return value;
|
||||
})
|
||||
.ToArray();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user