This commit is contained in:
CortexCore
2023-11-30 00:27:34 +08:00
parent 7712c80804
commit 337840ebb3
30 changed files with 787 additions and 62 deletions

38
Artists/Models/Unlit.tres Normal file
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texture = ExtResource("1_ho0r1")
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_20cju"]
output_port_for_preview = 0
[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform sampler2D tex_frg_2 : source_color;
void fragment() {
// Texture2D:2
vec4 n_out2p0 = texture(tex_frg_2, UV);
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
EMISSION = vec3(n_out2p0.xyz);
}
"
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nodes/fragment/2/position = Vector2(-400, 180)
nodes/fragment/3/node = SubResource("VisualShaderNodeFloatConstant_20cju")
nodes/fragment/3/position = Vector2(-60, 420)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 2, 0, 0, 5)

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://1f48mi0qdcmk"]
[ext_resource type="Shader" uid="uid://ctup8ch7g8d8" path="res://iFactory/Models/Unlit.tres" id="1_1ww7w"]
[resource]
render_priority = 0
shader = ExtResource("1_1ww7w")

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[remap]
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import_script/path=""
_subresources={
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}
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gltf/embedded_image_handling=1

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Artists/Models/dev_quad.fbx Normal file

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[remap]
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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://brc1yhikmpf25"
path="res://.godot/imported/dev_quad_1080p.fbx-460bafeb5b050cb0745a7ffe855f94e9.scn"
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skins/use_named_skins=true
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animation/trimming=false
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import_script/path=""
_subresources={
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}
}
}
gltf/embedded_image_handling=1