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Artists/Models/Unlit.tres
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38
Artists/Models/Unlit.tres
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[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://ctup8ch7g8d8"]
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[ext_resource type="Texture2D" uid="uid://deo1d6nujoayd" path="res://iFactory/Art/Backgrounds/Premium Vector _ High tech technology geometric.jpg" id="1_ho0r1"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_pnmq1"]
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output_port_for_preview = 0
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texture = ExtResource("1_ho0r1")
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texture_type = 1
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[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_20cju"]
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output_port_for_preview = 0
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform sampler2D tex_frg_2 : source_color;
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void fragment() {
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// Texture2D:2
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vec4 n_out2p0 = texture(tex_frg_2, UV);
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// Output:0
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ALBEDO = vec3(n_out2p0.xyz);
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EMISSION = vec3(n_out2p0.xyz);
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}
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"
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graph_offset = Vector2(-527.376, 50.6207)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_pnmq1")
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nodes/fragment/2/position = Vector2(-400, 180)
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nodes/fragment/3/node = SubResource("VisualShaderNodeFloatConstant_20cju")
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nodes/fragment/3/position = Vector2(-60, 420)
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nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 2, 0, 0, 5)
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7
Artists/Models/Unlit_Dev_1080p.tres
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7
Artists/Models/Unlit_Dev_1080p.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://1f48mi0qdcmk"]
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[ext_resource type="Shader" uid="uid://ctup8ch7g8d8" path="res://iFactory/Models/Unlit.tres" id="1_1ww7w"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_1ww7w")
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BIN
Artists/Models/arrow_mark.fbx
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BIN
Artists/Models/arrow_mark.fbx
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40
Artists/Models/arrow_mark.fbx.import
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40
Artists/Models/arrow_mark.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bx67ttb7q3kxd"
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path="res://.godot/imported/arrow_mark.fbx-f40d0c044a45f5bb3ff5a4c514a98347.scn"
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[deps]
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source_file="res://iFactory/Models/arrow_mark.fbx"
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dest_files=["res://.godot/imported/arrow_mark.fbx-f40d0c044a45f5bb3ff5a4c514a98347.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"DefaultMaterial": {
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"use_external/enabled": true,
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"use_external/path": "res://iFactory/Materials/Material_Color_Blue.tres"
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}
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}
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}
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gltf/embedded_image_handling=1
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BIN
Artists/Models/dev_quad.fbx
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BIN
Artists/Models/dev_quad.fbx
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Artists/Models/dev_quad.fbx.import
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33
Artists/Models/dev_quad.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://oxbs00e73evc"
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path="res://.godot/imported/dev_quad.fbx-8c45f996efa1c351469d96a34ce65636.scn"
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[deps]
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source_file="res://iFactory/Models/dev_quad.fbx"
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dest_files=["res://.godot/imported/dev_quad.fbx-8c45f996efa1c351469d96a34ce65636.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
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BIN
Artists/Models/dev_quad_1080p.fbx
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BIN
Artists/Models/dev_quad_1080p.fbx
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Binary file not shown.
40
Artists/Models/dev_quad_1080p.fbx.import
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40
Artists/Models/dev_quad_1080p.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://brc1yhikmpf25"
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path="res://.godot/imported/dev_quad_1080p.fbx-460bafeb5b050cb0745a7ffe855f94e9.scn"
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[deps]
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source_file="res://iFactory/Models/dev_quad_1080p.fbx"
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dest_files=["res://.godot/imported/dev_quad_1080p.fbx-460bafeb5b050cb0745a7ffe855f94e9.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "res://iFactory/Models/Unlit_Dev_1080p.tres"
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}
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}
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}
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gltf/embedded_image_handling=1
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