更新了生产过程
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17
BITKit/Scripts/Components/VisibleNode.cs
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17
BITKit/Scripts/Components/VisibleNode.cs
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@@ -0,0 +1,17 @@
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using Godot;
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using System;
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namespace BITKit;
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public partial class VisibleNode : Control
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{
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[Signal]
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public delegate void OnVisibleEventHandler();
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[Signal]
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public delegate void OnInvisibleEventHandler();
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private bool isVisible;
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public override void _Process(double delta)
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{
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if (isVisible == Visible) return;
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EmitSignal(Visible ? nameof(OnVisibleEventHandler) : nameof(OnInvisibleEventHandler));
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isVisible = Visible;
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}
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}
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