更新了生产过程
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30
BITKit/Scripts/Components/RuntimeNode.cs
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30
BITKit/Scripts/Components/RuntimeNode.cs
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using Godot;
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using System;
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using System.IO;
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namespace BITKit;
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public partial class RuntimeNode : Node
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{
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[Signal]
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public delegate void OnEnableEventHandler();
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[Signal]
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public delegate void OnDisableEventHandler();
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[Signal]
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public delegate void OnUpdateEventHandler();
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private void Enable()
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{
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if (Engine.IsEditorHint() is false)
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EmitSignal(nameof(OnEnable));
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}
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private void Disable()
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{
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if (Engine.IsEditorHint() is false)
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EmitSignal(nameof(OnDisable));
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}
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private void Update()
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{
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if (Engine.IsEditorHint() is false)
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EmitSignal(nameof(OnUpdate));
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}
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}
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