iFactory.Godot/addons/BITPlugins/BITGodotPlugins.cs

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using Godot;
using System;
#if TOOLS
namespace BITKit;
[Tool]
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public partial class BITGodotPlugins : EditorPlugin
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{
private InspectorPlugins _plugin;
public override void _EnterTree()
{
_plugin = new InspectorPlugins();
AddInspectorPlugin(_plugin);
}
public override void _ExitTree()
{
RemoveInspectorPlugin(_plugin);
}
}
#endif