47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
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using Godot;
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using System;
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using BITKit;
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namespace BITFactory;
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public partial class CourseElement : Node
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{
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private static Node CurrentScene;
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[Export]
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public PackedScene CourseScene;
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[Export] private Label courseLabel;
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[Export] private Button entryButton;
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[Export]
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public string CourseName
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{
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get => _courseName;
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set=>courseLabel.Text =_courseName= value;
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}
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private string _courseName;
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public override void _Ready()
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{
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//entryButton.Connect(nameof(Button.press))
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entryButton.Pressed += EntryCourse;
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}
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private void EntryCourse()
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{
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if (CourseScene is null)
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{
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return;
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}
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if (CurrentScene is not null)
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{
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BIT4Log.Log<CourseElement>($"正在释放课程:\t{CurrentScene.Name}");
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CurrentScene.QueueFree();
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BIT4Log.Log<CourseElement>($"已释放当前课程:\t{CurrentScene.Name}");
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}
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CurrentScene = CourseScene.Instantiate();
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GetTree().Root.AddChild(CurrentScene);
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UXService.Open(CurrentScene as Control);
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BIT4Log.Log<CourseElement>($"已加载新的课程:\t{CurrentScene.Name}");
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}
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}
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