2023-06-15 21:52:13 +08:00
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using Godot;
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namespace BITKit;
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#if TOOLS
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[Tool]
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public partial class RegistryPlugin : EditorPlugin
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{
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public override void _EnterTree()
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{
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2023-06-19 00:41:44 +08:00
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// var type = typeof(StringResource);
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// const string classPath = "res://Artists/Scripts/Resource/StringResource.cs";
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// var script = GD.Load<Script>(classPath);
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// GD.Print($"已加载{script.ResourceName??script.ToString()}");
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// AddCustomType(type.Name, "Resource", script, null);
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2023-06-15 21:52:13 +08:00
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}
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}
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#endif
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