iFactory.Godot/BITKit/Scripts/Quest/QuestComponent.cs

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2023-07-18 16:42:33 +08:00
using Godot;
using System;
using BITKit;
namespace BITKit;
public partial class QuestComponent : EntityComponent
{
[Export] public string QuestName;
[Export] public bool QuestCompleted;
}