iFactory.Godot/BITKit/Scripts/Extensions/Node.cs

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using System.Collections.Generic;
using System.Linq;
using Godot;
namespace BITKit;
/// <summary>
/// 为Godot.Node提供数学工具
/// </summary>
public static partial class MathNode
{
/// <summary>
/// 获取Node下所有的子Node节点
/// </summary>
/// <param name="self">Root Node</param>
/// <returns></returns>
public static IEnumerable<Node> GetAllNode(Node self)
{
List<Node> nodes = new() { self };
For(self);
void For(Node node)
{
foreach (var x in node.GetChildren())
{
For(x);
nodes.Add(x);
}
}
return nodes.Distinct();
}
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public static void ClearChild(Node self)
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{
foreach (var x in self.GetChildren())
{
x.QueueFree();
}
}
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public static T Create<T>(this Node self) where T : Node,new()
{
var t = new T();
self.AddChild(t);
return t;
}
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}