iFactory.Godot/BITKit/Scripts/Core/BITAppProxy.cs

12 lines
152 B
C#
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2023-06-19 00:41:44 +08:00
using Godot;
using System;
namespace BITKit;
public partial class BITAppProxy : Node
{
private void Exit()
{
GetTree().Quit();
}
}