iFactory.Godot/Scripts/Core/BITAppForGodot.cs

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2023-06-12 15:51:41 +08:00
using System;
using Godot;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Console;
using HttpClient = System.Net.Http.HttpClient;
namespace BITKit;
/// <summary>
/// 为Godot提供的BITApp加载服务
/// </summary>
public partial class BITAppForGodot : Node
{
/// <summary>
/// 依赖服务集合
/// </summary>
public static ServiceCollection ServiceCollection { get; private set; } = new();
/// <summary>
/// 依赖服务提供接口
/// </summary>
public static ServiceProvider ServiceProvider { get; private set; }
/// <summary>
/// 在构造函数中注册Logger
/// </summary>
public BITAppForGodot()
{
BIT4Log.OnLog += GD.Print;
BIT4Log.OnWarning += GD.PushWarning;
BIT4Log.OnNextLine += () => GD.Print();
BIT4Log.OnException += x=>GD.PrintErr(x.ToString());
//启动BITApp
BITApp.Start();
BIT4Log.Log<BITAppForGodot>("已创建BITApp");
}
public override async void _Ready()
{
BIT4Log.Log<BITAppForGodot>("正在创建BITWebApp");
//添加测试用HttpClient
ServiceCollection.AddSingleton<HttpClient>();
//构造依赖服务提供接口
ServiceProvider = ServiceCollection.BuildServiceProvider();
}
protected override void Dispose(bool disposing)
{
#pragma warning disable CS4014
//停止BITApp
BITApp.Stop();
#pragma warning restore CS4014
BIT4Log.Log<BITAppForGodot>("已安全退出App");
}
}