iFactory.Godot/Mods/芜湖/芜湖_Env.tres

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2023-11-02 20:58:36 +08:00
[gd_resource type="Environment" load_steps=3 format=3 uid="uid://b3ixyu6o3d66r"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_uovsb"]
[sub_resource type="Sky" id="Sky_3qxhc"]
sky_material = SubResource("PhysicalSkyMaterial_uovsb")
[resource]
background_mode = 2
sky = SubResource("Sky_3qxhc")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 2
tonemap_mode = 2
ssr_enabled = true
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
glow_enabled = true