iFactory.Godot/BITKit/Scripts/Quest/QuestService.cs

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2023-07-18 16:42:33 +08:00
using Godot;
using System;
using System.Text;
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using BITKit.Entities;
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namespace BITKit;
[Tool]
public partial class QuestService : Node
{
private static IEntitiesService entitiesService => DI.Get<IEntitiesService>();
[Export]
[ReadOnly]
public string quests;
public override void _Process(double delta)
{
if (Engine.IsEditorHint()) return;
var stringBuilder= new StringBuilder();
foreach (var (quest, condition) in entitiesService.QueryComponents<QuestComponent, ConditionComponent>())
{
quest.QuestCompleted = condition.OnCheck();
//stringBuilder.AppendLine($"{quest.Name}:{quest.QuestCompleted?"已完成":"未完成"}");
}
quests = stringBuilder.ToString();
}
}