iFactory.Godot/BITKit/Scripts/ECS/Core/EntityBehaviour.cs

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2023-11-02 20:58:36 +08:00
using BITKit.Entities;
namespace BITKit;
public abstract partial class EntityBehaviour:EntityComponent,IEntityBehavior
{
public virtual void Initialize(IEntity _entity)
{
}
public virtual void OnUpdate(float deltaTime)
{
}
public virtual void OnFixedUpdate(float deltaTime)
{
}
public virtual void OnLateUpdate(float deltaTime)
{
}
public virtual void OnDestroyComponent()
{
}
}