iFactory.Godot/BITKit/Scripts/Components/RuntimeNode.cs

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2023-07-05 10:20:08 +08:00
using Godot;
using System;
using System.IO;
namespace BITKit;
public partial class RuntimeNode : Node
{
[Signal]
public delegate void OnEnableEventHandler();
[Signal]
public delegate void OnDisableEventHandler();
[Signal]
public delegate void OnUpdateEventHandler();
private void Enable()
{
if (Engine.IsEditorHint() is false)
EmitSignal(nameof(OnEnable));
}
private void Disable()
{
if (Engine.IsEditorHint() is false)
EmitSignal(nameof(OnDisable));
}
private void Update()
{
if (Engine.IsEditorHint() is false)
EmitSignal(nameof(OnUpdate));
}
}