iFactory.Godot/addons/BITPlugins/RefencePlugin.cs

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2023-06-12 15:51:41 +08:00
#if TOOLS
using Godot;
using System;
namespace BITKit;
[Tool]
public partial class RefencePlugin : EditorPlugin
{
public override void _EnterTree()
{
// Initialization of the plugin goes here.
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
}
}
#endif