2023-07-18 16:42:33 +08:00
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using System;
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using Godot;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using BITKit.Core.Entites;
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namespace BITKit;
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/// <summary>
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/// 基于Godot.Node的IEntitiesService实现
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/// </summary>
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public partial class GodotEntitiesService : Node,IEntitiesService
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{
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public GodotEntitiesService()
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{
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DI.Register<IEntitiesService>(this);
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}
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private readonly Dictionary<ulong,IEntity> _entities=new ();
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private CancellationTokenSource _cancellationTokenSource;
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2023-08-18 11:03:06 +08:00
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public event Action<IEntity> OnAdd;
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public event Action<IEntity> OnRemove;
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2023-07-18 16:42:33 +08:00
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public IEntity[] Entities => _entities.Values.ToArray();
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public bool Register(IEntity entity)
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{
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return _entities.TryAdd(entity.Id, entity);
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}
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public bool UnRegister(IEntity entity)
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{
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return _entities.TryRemove(entity.Id);
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}
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public override void _Ready()
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{
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_cancellationTokenSource = new();
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}
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protected override void Dispose(bool disposing)
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{
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if(disposing)_cancellationTokenSource.Cancel();
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}
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public CancellationToken CancellationToken => _cancellationTokenSource.Token;
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2023-08-18 11:03:06 +08:00
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public IEntity Get(ulong id)
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{
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throw new NotImplementedException();
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}
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2023-09-15 23:02:46 +08:00
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public IEntity[] Query<T>()
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2023-07-18 16:42:33 +08:00
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{
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return _entities.Values.Where(x => x.TryGetComponent<T>(out _)).ToArray();
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}
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2023-08-18 11:03:06 +08:00
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T[] IEntitiesService.QueryComponents<T>()
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{
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return _entities.Values
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.Where(x => x.TryGetComponent<T>(out _))
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.Select(x =>
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{
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var component = x.Components.Single(x => x is T);
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return (T)component;
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})
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.ToArray();
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}
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2023-07-18 16:42:33 +08:00
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public ValueTuple<T>[] QueryComponents<T>() where T : IEntityComponent
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{
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return _entities.Values
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.Where(x => x.TryGetComponent<T>(out _))
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.Select(x =>
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{
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var component = x.Components.Single(x => x is T);
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return (T)component;
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})
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.Select(x => new ValueTuple<T>(x))
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.ToArray();
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}
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2023-09-15 23:02:46 +08:00
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public (T, T1)[] QueryComponents<T, T1>()
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2023-07-18 16:42:33 +08:00
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{
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var entities = _entities.Values.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _));
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var result = new List<(T, T1)>();
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foreach (var entity in entities)
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{
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var t = (T)entity.Components.Single(x => x is T);
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var t1 = (T1)entity.Components.Single(x => x is T1);
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result.Add(new(t,t1));
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}
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return result.ToArray();
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}
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2023-09-15 23:02:46 +08:00
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public (T, T1, T2)[] QueryComponents<T, T1, T2>()
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2023-07-18 16:42:33 +08:00
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{
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return _entities.Values
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.Where(x => x.TryGetComponent<T>(out _) && x.TryGetComponent<T1>(out _) && x.TryGetComponent<T2>(out _))
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.Select(x =>
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{
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var component = (T)x.Components.Single(x => x is T);
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var component1 = (T1)x.Components.Single(x => x is T1);
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var component2 = (T2)x.Components.Single(x => x is T2);
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(T, T1, T2) value = new(component, component1, component2);
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return value;
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})
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.ToArray();
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}
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}
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