iFactory.Godot/BITKit/Scripts/Builder/TemplateBuilder/TemplateBuilder.cs

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2023-07-17 04:10:14 +08:00
using Godot;
using System;
// ReSharper disable MemberCanBePrivate.Global
namespace BITKit;
public partial class TemplateBuilder : Node
{
[Export] public TemplateResource template;
[ExportCategory("Index")]
[Export] private NodeBuilder indexBuilder;
[ExportCategory("Weaver")]
[Export] private FormBuilder formBuilder;
[ExportCategory("UI 绑定")] [Export]
private Button createTemplateButton;
public FormResource CurrentTemplate { get; private set; }
private ButtonGroup _buttonGroup;
public override void _Ready()
{
_buttonGroup = new ButtonGroup();
if (template.IsSupportCreateTemplate && createTemplateButton is not null)
{
createTemplateButton.Pressed += template.CreateTemplate;
createTemplateButton.Pressed += Rebuild;
}
Rebuild();
}
public override void _EnterTree()
{
template.OnStart();
}
public override void _ExitTree()
{
template.OnStop();
}
public void Rebuild()
{
indexBuilder.Clear();
foreach (var name in template.GetTemplateNames())
{
var container = indexBuilder.Build<UXContainer>();
var _template = this.template.GetTemplate(name);
container.button.Text = name;
container.button.ButtonGroup = _buttonGroup;
container.button.ToggleMode = true;
container.button.Pressed += () =>
{
CurrentTemplate = _template;
formBuilder.Build(_template);
};
}
if(CurrentTemplate is not null)
formBuilder.Build(CurrentTemplate);
}
}