iFactory.Godot/BITKit/Scripts/UX/UXService.cs

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using Godot;
using System.Collections.Generic;
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using System.Xml;
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using Microsoft.Extensions.DependencyInjection;
namespace BITKit;
/// <summary>
/// 基本UX面板接口,定义了基本的UX面板功能
/// </summary>
/// <para>⭐同步打开与关闭</para>
/// <para>⭐异步打开与关闭</para>
/// <para>⭐当前可见状态</para>
/// <para>⭐基本UI导航回调</para>
public interface IUXPanel
{
/// <summary>
/// 该面板是否具有动画
/// </summary>
bool IsAnimate { get; }
/// <summary>
/// 该面板的索引(入口,Key)
/// </summary>
string Index { get; }
/// <summary>
/// 该面板是否启用指针
/// </summary>
bool AllowCursor { get; }
/// <summary>
/// 该面板是否启用玩家输入
/// </summary>
bool AllowInput { get; }
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void Entry();
void Exit();
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}
/// <summary>
/// 基本UX服务(GUI管理器),主要通过加载叠加面板实现
/// </summary>
/// <para>使用方式:</para>
///
///
public partial class UXService : Control
{
private static UXService Singleton;
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/// <summary>
/// 在构造函数中注入依赖
/// </summary>
public UXService()
{
BITApp.ServiceCollection.AddSingleton(this);
Singleton = this;
}
/// <summary>
/// 注册面板,加入注册队列
/// </summary>
/// <param name="panel">UX面板</param>
public static void Register(IUXPanel panel)
{
RegistryQueue.Enqueue(panel);
}
/// <summary>
/// 注销面板
/// </summary>
/// <param name="panel">UX面板</param>
public static void UnRegister(IUXPanel panel)
{
}
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public static void Open<T>() where T : IUXPanel
{
}
public static void Open(IUXPanel panel) => EnableQueue.Push(panel);
public static void Open(Control control)
{
}
public static void Open(string name)
{
}
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/// <summary>
/// 内部注册面板队列
/// </summary>
private static readonly Queue<IUXPanel> RegistryQueue = new();
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/// <summary>
/// 已注册面板字典
/// </summary>
private static readonly Dictionary<string, IUXPanel> Panels = new();
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/// <summary>
/// 等待启用的面板队列
/// </summary>
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private static readonly Stack<IUXPanel> EnableQueue = new();
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/// <summary>
/// 已启用面板
/// </summary>
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private static readonly Stack<IUXPanel> EnabledPanels = new();
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/// <summary>
/// 等待隐藏的面板
/// </summary>
private static readonly Stack<IUXPanel> WActivatedPanels = new();
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/// <summary>
/// 正在播放过渡动画的面板
/// </summary>
private static readonly Stack<IUXPanel> TransitionPanles = new();
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private void _Entry(IUXPanel panel)
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{
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}
public override void _Process(double delta)
{
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if (TransitionPanles.Count is not 0) return;
while (RegistryQueue.TryDequeue(out var result))
{
Panels.Add(result.Index, result);
result.Exit();
}
if (EnableQueue.TryPop(out var next))
{
while (EnabledPanels.TryPop(out var enabledPanel))
{
enabledPanel.Exit();
}
next.Entry();
EnabledPanels.Push(next);
return;
}
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}
}