iFactory.Godot/Scripts/Camera/CameraService.cs

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C#
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2023-06-12 15:51:41 +08:00
using System.Collections.Generic;
using System.Linq;
using Godot;
namespace BITKit;
/// <summary>
/// 摄像头服务该服务需要加载到Camera3D节点中
/// </summary>
public partial class CameraService:Camera3D
{
/// <summary>
/// 场景中所有的摄像头
/// </summary>
private static readonly List<IVirtualCamera> _cameras=new();
/// <summary>
/// 当前已激活的摄像头
/// </summary>
public static IVirtualCamera ActiveCamera { get; private set; }
/// <summary>
/// 注册摄像头
/// </summary>
/// <param name="camera">摄像头</param>
/// <returns></returns>
public static bool Register(IVirtualCamera camera) => _cameras.TryAdd(camera);
/// <summary>
/// 注销摄像头
/// </summary>
/// <param name="camera">摄像头</param>
/// <returns></returns>
public static bool UnRegister(IVirtualCamera camera) => _cameras.TryRemove(camera);
/// <summary>
/// 处理摄像头的位置
/// </summary>
/// <param name="delta"></param>
public override void _Process(double delta)
{
//获取所有已启用的相机并加载一个虚拟相机的数据
foreach (var x in _cameras.Where(x => x.IsEnabled))
{
//应用相机坐标
Position = x.Position;
//应用相机角度
Rotation = x.Rotation.GetEuler();
//已加载相机位置,退出循环
break;
}
}
}