iFactory.Godot/BITKit/Scripts/Builder/Form/FormResource.cs

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2023-07-17 04:10:14 +08:00
using Godot;
using System;
using BITFactory;
namespace BITKit;
public interface IFormField
{
int FieldCount { get; }
string[] FieldNames { get; }
string[] FieldTypes { get; }
string[] DefaultValues { get; }
}
[GlobalClass]
public abstract partial class FormResource : Resource
{
public abstract string Name { get; set;}
public abstract IFormField[] Fields { get; set; }
}