Files
iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/WorldChunk/TerrainChunk.cs
CortexCore fd39099061 init
2024-01-23 02:56:26 +08:00

20 lines
470 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.WorldChunk
{
public class TerrainChunk : WorldChunk
{
public Terrain terrain;
public override Rect GetRect()
{
Vector3 size = terrain.terrainData.size;
return new(transform.position, size);
}
public override void SetActive(bool active)
{
terrain.enabled = active;
}
}
}