Files
iFactory.Cutting.Unity/Assets/Plugins/ParadoxNotion/NodeCanvas/Tasks/Conditions/GameObject/IsWithinLayerMask.cs
CortexCore fd39099061 init
2024-01-23 02:56:26 +08:00

19 lines
431 B
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Category("GameObject")]
public class IsWithinLayerMask : ConditionTask<Transform>
{
public BBParameter<LayerMask> targetLayers;
protected override bool OnCheck() {
return ParadoxNotion.ObjectUtils.IsInLayerMask(agent.gameObject, targetLayers.value);
}
}
}