iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Entity/Player/ProxyPlayerComponent.cs

37 lines
740 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace BITKit.Entities.Player
{
public class ProxyPlayerComponent : EntityBehavior,IEntityBinaryComponent
{
public int Id { get; } = new ConstantHash(nameof(LocalPlayerBehavior));
private readonly IntervalUpdate _timeout = new(8);
public override void OnStart()
{
base.OnStart();
_timeout.Reset();
}
public void Serialize(BinaryWriter writer)
{
}
public void Deserialize(BinaryReader reader)
{
reader.ReadInt32();
_timeout.Reset();
}
public override void OnUpdate(float deltaTime)
{
base.OnUpdate(deltaTime);
if (_timeout.AllowUpdate)
{
Destroy(gameObject);
}
}
}
}