iFactory.Cutting.Unity/Assets/BITKit/Unity/Animations/References/EmetyAnimations
CortexCore fd39099061 init 2024-01-23 02:56:26 +08:00
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Emety_Aim.anim init 2024-01-23 02:56:26 +08:00
Emety_Air.anim init 2024-01-23 02:56:26 +08:00
Emety_BoltAction.anim init 2024-01-23 02:56:26 +08:00
Emety_Climb.anim init 2024-01-23 02:56:26 +08:00
Emety_Climb_Down.anim init 2024-01-23 02:56:26 +08:00
Emety_Climb_Exit.anim init 2024-01-23 02:56:26 +08:00
Emety_Climb_Idle.anim init 2024-01-23 02:56:26 +08:00
Emety_Climb_Up.anim init 2024-01-23 02:56:26 +08:00
Emety_Crouch.anim init 2024-01-23 02:56:26 +08:00
Emety_CrouchBack.anim init 2024-01-23 02:56:26 +08:00
Emety_CrouchForward.anim init 2024-01-23 02:56:26 +08:00
Emety_CrouchLeft.anim init 2024-01-23 02:56:26 +08:00
Emety_CrouchRight.anim init 2024-01-23 02:56:26 +08:00
Emety_Death.anim init 2024-01-23 02:56:26 +08:00
Emety_Draw.anim init 2024-01-23 02:56:26 +08:00
Emety_Equip.anim init 2024-01-23 02:56:26 +08:00
Emety_Fixed.anim init 2024-01-23 02:56:26 +08:00
Emety_GetDamage.anim init 2024-01-23 02:56:26 +08:00
Emety_HitStop.anim init 2024-01-23 02:56:26 +08:00
Emety_Holster.anim init 2024-01-23 02:56:26 +08:00
Emety_Idle.anim init 2024-01-23 02:56:26 +08:00
Emety_Inspect.anim init 2024-01-23 02:56:26 +08:00
Emety_Interactive.anim init 2024-01-23 02:56:26 +08:00
Emety_Jump.anim init 2024-01-23 02:56:26 +08:00
Emety_Land.anim init 2024-01-23 02:56:26 +08:00
Emety_Melee.anim init 2024-01-23 02:56:26 +08:00
Emety_Movement.anim init 2024-01-23 02:56:26 +08:00
Emety_None.anim init 2024-01-23 02:56:26 +08:00
Emety_Parachute_B.anim init 2024-01-23 02:56:26 +08:00
Emety_Parachute_Idle.anim init 2024-01-23 02:56:26 +08:00
Emety_Parachute_L.anim init 2024-01-23 02:56:26 +08:00
Emety_Parachute_R.anim init 2024-01-23 02:56:26 +08:00
Emety_Parachute_T.anim init 2024-01-23 02:56:26 +08:00
Emety_Pose.anim init 2024-01-23 02:56:26 +08:00
Emety_Power_Melee.anim init 2024-01-23 02:56:26 +08:00
Emety_Reload.anim init 2024-01-23 02:56:26 +08:00
Emety_Run.anim init 2024-01-23 02:56:26 +08:00
Emety_Run_Loop.anim init 2024-01-23 02:56:26 +08:00
Emety_Run_Loop_Pose.anim init 2024-01-23 02:56:26 +08:00
Emety_Slide.anim init 2024-01-23 02:56:26 +08:00
Emety_Sprint.anim init 2024-01-23 02:56:26 +08:00
Emety_Sprint_Pose.anim init 2024-01-23 02:56:26 +08:00
Emety_StopWalkBack.anim init 2024-01-23 02:56:26 +08:00
Emety_StopWalkForward.anim init 2024-01-23 02:56:26 +08:00
Emety_StopWalkLeft.anim init 2024-01-23 02:56:26 +08:00
Emety_StopWalkRight.anim init 2024-01-23 02:56:26 +08:00
Emety_Swap.anim init 2024-01-23 02:56:26 +08:00
Emety_TakeOut.anim init 2024-01-23 02:56:26 +08:00
Emety_Use.anim init 2024-01-23 02:56:26 +08:00
Emety_Use_Aim.anim init 2024-01-23 02:56:26 +08:00
Emety_Vault.anim init 2024-01-23 02:56:26 +08:00
Emety_WalkBack.anim init 2024-01-23 02:56:26 +08:00
Emety_WalkForward.anim init 2024-01-23 02:56:26 +08:00
Emety_WalkLeft.anim init 2024-01-23 02:56:26 +08:00
Emety_WalkRight.anim init 2024-01-23 02:56:26 +08:00
Empty_Attack.anim init 2024-01-23 02:56:26 +08:00
Empty_Attack_End.anim init 2024-01-23 02:56:26 +08:00
Empty_Attack_L.anim init 2024-01-23 02:56:26 +08:00
Empty_Attack_R.anim init 2024-01-23 02:56:26 +08:00
Empty_Block_Break.anim init 2024-01-23 02:56:26 +08:00
Empty_Block_Stun.anim init 2024-01-23 02:56:26 +08:00
Empty_Blocking.anim init 2024-01-23 02:56:26 +08:00
Empty_Charging.anim init 2024-01-23 02:56:26 +08:00
Empty_Close.anim init 2024-01-23 02:56:26 +08:00
Empty_Dodge.anim init 2024-01-23 02:56:26 +08:00
Empty_Draw.anim init 2024-01-23 02:56:26 +08:00
Empty_Fire.anim init 2024-01-23 02:56:26 +08:00
Empty_HeavyAttack.anim init 2024-01-23 02:56:26 +08:00
Empty_HeavyAttack_End.anim init 2024-01-23 02:56:26 +08:00
Empty_HitStun.anim init 2024-01-23 02:56:26 +08:00
Empty_Idle_Down.anim init 2024-01-23 02:56:26 +08:00
Empty_Idle_Up.anim init 2024-01-23 02:56:26 +08:00
Empty_QuickDraw.anim init 2024-01-23 02:56:26 +08:00
Empty_Ready_To_Throw.anim init 2024-01-23 02:56:26 +08:00
Empty_Throw.anim init 2024-01-23 02:56:26 +08:00