Files
iFactory.Cutting.Unity/Assets/Plugins/MeshCombineStudio/Scripts/Misc/DisabledLodMeshRender.cs
CortexCore fd39099061 init
2024-01-23 02:56:26 +08:00

13 lines
290 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MeshCombineStudio
{
public class DisabledLodMeshRender : MonoBehaviour
{
[HideInInspector] public MeshCombiner meshCombiner;
public CachedLodGameObject cachedLodGO;
}
}