Files
iFactory.Cutting.Unity/Assets/Plugins/MeshCombineStudio/Scripts/Misc/ShadowDistance.cs
CortexCore 13ffc9fd64 1
2024-06-03 10:11:43 +08:00

14 lines
262 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShadowDistance : MonoBehaviour
{
public float shadowDistance = 2000;
void Awake()
{
QualitySettings.shadowDistance = shadowDistance;
}
}