94 lines
2.1 KiB
C#
94 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace BITKit.Sensors
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{
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public class SensorQueue : MonoBehaviour
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{
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internal static readonly Dictionary<int,ISensor> Sensors=new();
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internal static readonly ConcurrentDictionary<int, float> LastDetectedTime = new();
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private static bool IsDirty;
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[SerializeField,ReadOnly] private int _position;
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private static int[] _keys;
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public static void Register(int id,ISensor sensor)
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{
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Sensors.Add(id,sensor);
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MarkDirty();
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}
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public static void UnRegister(int id)
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{
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Sensors.Remove(id);
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MarkDirty();
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}
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public static void MarkDirty()
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{
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IsDirty = true;
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}
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[SerializeField] private MonoBehaviour[] sensors;
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[SerializeReference,SubclassSelector] private ITicker ticker;
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private bool _isBusy;
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private void Start()
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{
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ticker.Add(OnTick);
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destroyCancellationToken.Register(Dispose);
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}
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private void Dispose()
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{
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ticker.Remove(OnTick);
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}
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private async void OnTick(float obj)
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{
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if (_isBusy) return;
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if (SensorGlobalSettings.Enabled is false) return;
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_isBusy = true;
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if(IsDirty)
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{
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_position = 0;
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_keys = Sensors.Where(IsEnabled).Select(x=>x.Key).ToArray();
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IsDirty = false;
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sensors = Sensors.Values.Where(IsEnabled).OfType<MonoBehaviour>().ToArray();
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}
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if (Sensors.Count is 0)
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{
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_isBusy = false;
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return;
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}
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var current = Sensors.ElementAt(_position++).Value;
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var currentUpdateTime = LastDetectedTime.GetOrAdd(current.Id,Time.time);
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await current.Execute(Time.time-currentUpdateTime);
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float UpdateValueFactory(int key, float old) => Time.time;
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LastDetectedTime.AddOrUpdate(current.Id,Time.time,UpdateValueFactory);
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if (destroyCancellationToken.IsCancellationRequested) {
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_isBusy = false;
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return;
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}
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_position %= Sensors.Count;
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_isBusy = false;
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}
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private bool IsEnabled(ISensor sensor)
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{
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return sensor.AutoUpdate;
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}
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private bool IsEnabled(KeyValuePair<int,ISensor> pair)
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{
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return pair.Value.AutoUpdate;
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}
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}
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} |