iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Sensor/AudioSensorService.cs

68 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using kcp2k;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.Sensors
{
public class AudioSensorService : MonoBehaviour
{
public class AudioSensorData:IItem<AudioSensorData,Node<AudioSensorData>>
{
public int Id;
public Vector3 Position;
public float Radius;
public Transform Transform;
public Bounds Bounds;
public ITag Tag;
public Bounds GetBounds() => Bounds;
public Node<AudioSensorData> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<AudioSensorData, Node<AudioSensorData>> root){}
}
internal static readonly QuadtreeRoot<AudioSensorData, Node<AudioSensorData>> QuadtreeRoot =
new(default, Vector3.one * 2048);
private static Pool<AudioSensorData> pool = new(()=>new(), x=>{}, 1000);
private static int count;
public static async void MakeNoise(Vector3 position,Transform transform)
{
var data = pool.Take();
data.Id = count++;
data.Position = position;
data.Transform = transform;
data.Bounds = new Bounds(position, Vector3.one *1);
data.Tag = transform.GetComponent<ITag>();
QuadtreeRoot.Insert(data);
await UniTask.Delay(3000);
if (disposed) return;
QuadtreeRoot.Remove(data);
pool.Return(data);
}
private static bool disposed;
[SerializeReference, SubclassSelector] private ITicker ticker;
private void Start()
{
disposed = false;
ticker.Add(OnTick);
destroyCancellationToken.Register(Dispose);
pool.Clear();
}
private void Dispose()
{
ticker.Remove(OnTick);
disposed = true;
QuadtreeRoot.Clear();
}
private void OnTick(float obj)
{
}
}
}