iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Location/LocationAdditive.cs

130 lines
3.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Rendering;
// ReSharper disable InvertIf
namespace BITKit
{
public class LocationAdditive : MonoBehaviour
{
[SerializeReference,SubclassSelector] internal IReference autoReference;
[SerializeField] private bool disabledRotation;
[SerializeField] private bool disabledPosition;
[SerializeField] private Vector3 positionWeight=Vector3.one;
[SerializeField] private bool debug;
[SerializeField,ReadOnly(HideLabel = true)] private string debugInfo;
private Vector3 currentPosition;
private Quaternion currentRotation=Quaternion.identity;
private Vector3 globalPosition;
private readonly Optional<Quaternion> globalRotation = new(Quaternion.identity);
private Transform _transform;
private readonly StringBuilder reportBuilder = new();
public Vector3 Position
{
get => _transform.localPosition;
set => _transform.localPosition = value;
}
public Quaternion Rotation
{
get => _transform.localRotation;
set => _transform.localRotation = value;
}
public void AddPosition(Vector3 value,string info=null)
{
currentPosition += value;
if (debug)
{
reportBuilder.AppendLine($"{info}:{value}");
}
}
// public void AddEuler(Vector3 value)
// {
// //currentEuler += value;
// currentRotation *= Quaternion.Euler(value);
// }
public void AddRotation(Quaternion value, string info = null)
{
currentRotation *= value;
if (debug)
{
reportBuilder.AppendLine($"{info}:{value}");
}
}
public void SetGlobalPosition(Vector3 value)
{
globalPosition = value;
}
public void SetGlobalRotation(Quaternion value)
{
globalRotation.SetValueThenAllow(value);
}
private void Start()
{
_transform = transform;
}
private void LateUpdate()
{
currentPosition = Vector3.Scale(currentPosition, positionWeight);
currentPosition = Vector3.ClampMagnitude(currentPosition, 4096);
if (disabledRotation is false)
{
if (globalRotation.Allow)
{
transform.rotation =globalRotation * currentRotation;
}
else
{
transform.localRotation = currentRotation;
}
}
if (disabledPosition is false)
{
switch (currentPosition, globalPosition)
{
case var (position, global) when position.IsDefault() is false && global.IsDefault():
transform.localPosition = position;
break;
case var (position, global) when position.IsDefault() && global.IsDefault() is false:
transform.position = globalPosition = global;
break;
case var (position, global) when position.IsDefault() is false && global.IsDefault() is false:
transform.position = globalPosition = global + position;
break;
}
}
currentRotation = Quaternion.identity;
currentPosition = Vector3.zero;
if (debug)
{
debugInfo = reportBuilder.ToString();
reportBuilder.Clear();
}
}
}
}