iFactory.Cutting.Unity/Assets/BITKit/Unity/Scripts/Entity/World/EntityLOD.cs

25 lines
531 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit.Entities;
using Quadtree;
using UnityEngine;
namespace BITKit.OpenWorld
{
public class EntityLOD : EntityBehavior,IWorldChunkObject
{
public Bounds GetBounds()
{
throw new System.NotImplementedException();
}
public Node<IWorldChunkObject> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
{
}
public int Id { get; set; }
public int Lod { get; set; }
}
}