25 lines
531 B
C#
25 lines
531 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITKit.Entities;
|
|
using Quadtree;
|
|
using UnityEngine;
|
|
|
|
namespace BITKit.OpenWorld
|
|
{
|
|
public class EntityLOD : EntityBehavior,IWorldChunkObject
|
|
{
|
|
public Bounds GetBounds()
|
|
{
|
|
throw new System.NotImplementedException();
|
|
}
|
|
|
|
public Node<IWorldChunkObject> ParentNode { get; set; }
|
|
public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
|
|
{
|
|
}
|
|
|
|
public int Id { get; set; }
|
|
public int Lod { get; set; }
|
|
}
|
|
}
|