54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Locomotion
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{
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/// <summary>A simple trigger that teleports anything exiting it over to the left.</summary>
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/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/locomotion/linear-blending">Linear Blending</see></example>
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/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Locomotion/ScreenBoundsTeleporter
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///
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[AddComponentMenu(Strings.ExamplesMenuPrefix + "Locomotion - Screen Bounds Teleporter")]
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[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Locomotion) + "/" + nameof(ScreenBoundsTeleporter))]
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public sealed class ScreenBoundsTeleporter : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private BoxCollider _Collider;
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/************************************************************************************************************************/
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private void Update()
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{
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var camera = Camera.main;
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if (camera == null)
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return;
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// Move this object directly in front of the camera.
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var position = camera.transform.position;
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position.z = 0;
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transform.position = position;
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// Resize the trigger collider to match the area the camera can see.
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var topLeft = camera.ScreenPointToRay(default).origin;
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_Collider.size = (position - topLeft) * 2;
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}
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/************************************************************************************************************************/
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// When an object exits the trigger, teleport it to the left.
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private void OnTriggerExit(Collider collider)
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{
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var position = collider.transform.position;
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position.x -= (position.x - transform.position.x) * 2;
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collider.transform.position = position;
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}
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/************************************************************************************************************************/
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}
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}
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