iFactory.Cutting.Unity/Assets/Plugins/Animancer/Examples/02 Fine Control/03 Doors/ClickToInteract.cs

38 lines
1.5 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using UnityEngine;
namespace Animancer.Examples.FineControl
{
/// <summary>
/// Attempts to interact with whatever <see cref="IInteractable"/> the cursor is pointing at when the user clicks
/// the mouse.
/// </summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/fine-control/doors">Doors</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.FineControl/ClickToInteract
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Fine Control - Click To Interact")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(FineControl) + "/" + nameof(ClickToInteract))]
public sealed class ClickToInteract : MonoBehaviour
{
/************************************************************************************************************************/
private void Update()
{
if (!ExampleInput.LeftMouseUp)
return;
var ray = Camera.main.ScreenPointToRay(ExampleInput.MousePosition);
if (Physics.Raycast(ray, out var raycastHit))
{
var interactable = raycastHit.collider.GetComponentInParent<IInteractable>();
if (interactable != null)
interactable.Interact();
}
}
/************************************************************************************************************************/
}
}