using System.Collections; using System.Collections.Generic; using BITKit.Entities; using Quadtree; using UnityEngine; namespace BITKit.OpenWorld { public class EntityLOD : EntityBehavior,IWorldChunkObject { public Bounds GetBounds() { throw new System.NotImplementedException(); } public Node ParentNode { get; set; } public void QuadTree_Root_Initialized(IQuadtreeRoot> root) { } public int Id { get; set; } public int Lod { get; set; } } }