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@@ -3,7 +3,9 @@ using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Quadtree;
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#if UNITY_EDITOR
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using UnityEditor.SceneManagement;
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#endif
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using YooAsset;
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@@ -16,9 +18,7 @@ namespace BITKit.OpenWorld
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[SerializeField] private Vector3 size;
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[SerializeField] private Vector3 position;
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[SerializeField, ReadOnly] private int lod = -1;
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private SceneHandle _sceneHandle;
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[BIT]
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public async void Load()
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{
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