breakpoint
before update unity version
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@@ -52,6 +52,19 @@ namespace BITKit
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Save();
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#endif
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}
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public static void AddOrUpdate(int key, string value)
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{
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if (string.IsNullOrEmpty(value))
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{
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return;
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}
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if (Singleton.dictionary.TryAdd(key,value) is false)
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{
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Singleton.dictionary[key] = value;
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}
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Save();
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}
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}
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}
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