breakpoint

before update unity version
This commit is contained in:
CortexCore
2024-03-04 18:45:21 +08:00
parent e2fbb14dd5
commit 9ad58a2ff4
5423 changed files with 14757 additions and 653 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -9,9 +10,18 @@ namespace BITKit.Entities
[SerializeField] private bool serverOnly;
[SerializeReference,SubclassSelector] private INetClient netClient;
[SerializeReference,SubclassSelector] private INetServer netServer;
public override void OnUpdate(float deltaTime)
[SerializeReference,SubclassSelector] private ITicker ticker;
public override void OnStart()
{
base.OnStart();
ticker?.Add(OnTick);
}
private void OnDestroy()
{
ticker?.Remove(OnTick);
}
private void OnTick(float deltaTime)
{
base.OnUpdate(deltaTime);
if (netClient.IsConnected && serverOnly)
{
Destroy(gameObject);