breakpoint
before update unity version
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@@ -163,7 +163,7 @@ namespace BITKit.Entities
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damageMessage.Initiator?.Invoke(damageMessage);
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damageMessage.Target?.Invoke(damageMessage);
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if (heal?.IsAlive is false)
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if (heal!.IsAlive)
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{
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OnEntityDamaged?.Invoke(damageMessage);
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