breakpoint
before update unity version
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@@ -47,8 +47,8 @@ namespace BITKit.StateMachine
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void TransitionState(T state);
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void Register(T newState) => throw new NotImplementedException("未实现的接口");
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void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
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void InvokeOnStateRegistered(T state);
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void InvokeOnStateUnRegistered(T state);
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void InvokeOnStateRegistered(T state){}
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void InvokeOnStateUnRegistered(T state){}
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}
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public static class StateMachineUtils
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