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PrefabInstance:
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|
|
@ -175,10 +175,29 @@ namespace BITFactory.Cutting
|
|||
var button = _brushFieldsContainer.Create<Button>();
|
||||
button.text =string.IsNullOrEmpty(exportAttribute.Name) ? methodInfo.Name:exportAttribute.Name;
|
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|
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button.clicked += () =>
|
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button.clicked += OnClicked;
|
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|
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return;
|
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void OnClicked()
|
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{
|
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try
|
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{
|
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methodInfo.Invoke(arg2, null);
|
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};
|
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}
|
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catch (TargetInvocationException targetInvocationException)
|
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{
|
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if (targetInvocationException.InnerException is InGameException e is false) return;
|
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switch (e)
|
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{
|
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case {InnerException:not null}:
|
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Alert.Print(e.Message,e.InnerException.Message);
|
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break;
|
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default:
|
||||
Alert.Print(e.Message,e.Source);
|
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break;
|
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}
|
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}
|
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}
|
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}
|
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}
|
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}
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Runtime.CompilerServices;
|
||||
using BITKit;
|
||||
using BITKit.StateMachine;
|
||||
using PaintIn3D;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
@ -174,5 +175,69 @@ namespace BITFactory.Cutting
|
|||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 填充笔刷,用于填充应该被裁剪的区域,类似油漆桶
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public sealed class CuttingFillBrush : CuttingToolBrush
|
||||
{
|
||||
[SerializeField] private Transform transform;
|
||||
public override string Name => "填充切削";
|
||||
public override string Description => "仅在该程序中使用,用于预览被裁剪的区域";
|
||||
|
||||
[Export(name:"自动填充")]
|
||||
private void AutoFill()
|
||||
{
|
||||
var p3dTexture = transform.GetComponentInChildren<P3dPaintableTexture>();
|
||||
|
||||
var texture = p3dTexture.Current.ToTexture2D();
|
||||
|
||||
var colors = texture.GetPixels();
|
||||
|
||||
var size = new float2(texture.width, texture.height);
|
||||
//洪水填充
|
||||
|
||||
throw new InGameException("暂未实现,算法有些复杂");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 印花笔刷,用于在表面上印花
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public sealed class DecalBrush : CuttingToolBrush
|
||||
{
|
||||
public override string Name => "印花笔刷";
|
||||
public override string Description => "在表面上印花,例如预览打印文字或者Logo,图案等";
|
||||
|
||||
[Inject]
|
||||
private IDecalTool _decalTool;
|
||||
|
||||
private ITransform _previewTransform;
|
||||
|
||||
public override void OnStateEntry(IState old)
|
||||
{
|
||||
base.OnStateEntry(old);
|
||||
_previewTransform = _decalTool.Create(string.Empty);
|
||||
}
|
||||
public override void OnStateExit(IState old, IState newState)
|
||||
{
|
||||
base.OnStateExit(old, newState);
|
||||
_previewTransform.Dispose();
|
||||
}
|
||||
public override void HandlePoint(bool isPreview, float3 normal, float3 point)
|
||||
{
|
||||
if (isPreview is false) return;
|
||||
_previewTransform.Position = point+(float3)Vector3.up*0.1f;
|
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|
||||
|
||||
_previewTransform.Rotation = Quaternion.LookRotation(normal);
|
||||
}
|
||||
|
||||
[Export(name:"选择图片")]
|
||||
private void SelectImage()
|
||||
{
|
||||
throw new InGameException("暂未实现",new NotImplementedException("需要一些小小的base64转换才能储存,暂未实现"));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace BITFactory.Cutting
|
||||
{
|
||||
[CustomType(typeof(IDecalTool))]
|
||||
public class UnityDecalTool : EntityBehavior,IDecalTool
|
||||
{
|
||||
[SerializeField] private DecalProjector decalProjector;
|
||||
private void Start()
|
||||
{
|
||||
decalProjector.gameObject.SetActive(false);
|
||||
}
|
||||
public ITransform Create(string base64, float3 position = default, quaternion rotation = default, float3 scale = default)
|
||||
{
|
||||
|
||||
var decal = Instantiate(decalProjector, position, rotation);
|
||||
decal.gameObject.SetActive(true);
|
||||
return decal.transform.ToUnityTransform();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -12,7 +12,8 @@
|
|||
"GUID:517785bb4600a5140b47eac5fa49b8fc",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23"
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:15fc0a57446b3144c949da3e2b9737a9"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
|
@ -10,11 +10,21 @@
|
|||
<ui:VisualElement picking-mode="Ignore" style="background-image: url("project://database/Assets/BITKit/Unity/Art/Backgrounds/BG_Gradient_Half.png?fileID=2800000&guid=901684d8a74b397439bb9c11b92d0cc7&type=3#BG_Gradient_Half"); -unity-background-image-tint-color: rgb(0, 0, 0); position: absolute; left: 0; top: 0; bottom: 0; right: 82%;" />
|
||||
<ui:VisualElement picking-mode="Ignore" style="background-image: url("project://database/Assets/BITKit/Unity/Art/Backgrounds/BG_Gradient_Half.png?fileID=2800000&guid=901684d8a74b397439bb9c11b92d0cc7&type=3#BG_Gradient_Half"); -unity-background-image-tint-color: rgb(0, 0, 0); position: absolute; left: 82%; top: 0; bottom: 0; right: 0; rotate: 180deg;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="LB" picking-mode="Ignore" class="root" style="top: 0; left: 64px; bottom: 64px; align-items: flex-start; justify-content: flex-end;">
|
||||
<ui:VisualElement name="LB" picking-mode="Ignore" class="root" style="top: 0; left: 64px; bottom: 32px; align-items: flex-start; justify-content: flex-end;">
|
||||
<ui:VisualElement>
|
||||
<ui:Label tabindex="-1" text="FPS:90" parse-escape-sequences="true" display-tooltip-when-elided="true" name="fps-label" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0;" />
|
||||
<ui:Label tabindex="-1" text="Ping:32ms" parse-escape-sequences="true" display-tooltip-when-elided="true" name="ping-label" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0;" />
|
||||
<ui:Label tabindex="-1" text="Freq:90HZ" parse-escape-sequences="true" display-tooltip-when-elided="true" name="rate-label" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement picking-mode="Ignore" style="flex-direction: row; border-bottom-width: 1px; border-left-color: rgba(255, 255, 255, 0.5); border-right-color: rgba(255, 255, 255, 0.5); border-top-color: rgba(255, 255, 255, 0.5); border-bottom-color: rgba(255, 255, 255, 0.5);">
|
||||
<ui:Label tabindex="-1" text="[按住 鼠标中键] [鼠标左键] [Shift+WASD]" parse-escape-sequences="true" display-tooltip-when-elided="true" picking-mode="Ignore" />
|
||||
<ui:Label tabindex="-1" text="旋转视角 使用笔刷操作 移动视角" parse-escape-sequences="true" display-tooltip-when-elided="true" picking-mode="Ignore" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement style="height: 8px;" />
|
||||
<ui:VisualElement style="flex-direction: row; align-items: flex-end;">
|
||||
<ui:VisualElement name="logo" style="background-image: url("project://database/Assets/Artists/Arts/Logos/logo_CN_Intelli.png?fileID=2800000&guid=6b3587d9aacd79143a01fc8c627e2cd9&type=3#logo_CN_Intelli"); width: 100px; height: 60px;" />
|
||||
<ui:Label tabindex="-1" text="提示您:" parse-escape-sequences="true" display-tooltip-when-elided="true" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-right: 0; padding-bottom: 0; padding-left: 0; -unity-font-style: bold; color: rgba(247, 247, 247, 0.69);" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement picking-mode="Ignore" name="L" class="root theme-dark photo-mode">
|
||||
<ui:VisualElement picking-mode="Ignore" style="margin-top: auto; margin-right: auto; margin-bottom: auto; margin-left: 64px; min-width: 64px; flex-direction: row; align-items: center;">
|
||||
|
@ -73,8 +83,8 @@
|
|||
<ui:Label tabindex="-1" text="未保存或加载" parse-escape-sequences="true" display-tooltip-when-elided="true" name="save-path-label" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement picking-mode="Ignore" name="R" class="root theme-dark photo-mode">
|
||||
<ui:VisualElement picking-mode="Ignore" style="margin-top: auto; margin-right: 64px; margin-bottom: auto; margin-left: auto; flex-direction: row; align-items: stretch; width: auto; height: 512px; min-width: 256px;">
|
||||
<ui:VisualElement picking-mode="Ignore" name="RT" class="root theme-dark photo-mode">
|
||||
<ui:VisualElement picking-mode="Ignore" style="flex-direction: row; align-items: stretch; width: auto; min-width: 256px; margin-top: 32px; margin-left: auto; margin-right: 64px; margin-bottom: 64px;">
|
||||
<ui:VisualElement>
|
||||
<ui:Label tabindex="-1" text="辅助功能" parse-escape-sequences="true" display-tooltip-when-elided="true" class="tl" />
|
||||
<ui:Label tabindex="-1" text="参考图形" parse-escape-sequences="true" display-tooltip-when-elided="true" class="tm" />
|
||||
|
|
|
@ -185,6 +185,9 @@ namespace BITKit.Mod
|
|||
}
|
||||
}
|
||||
|
||||
public static event Action<ModPackage> OnPackageLoad;
|
||||
public static event Action<ModPackage> OnPackageLoaded;
|
||||
|
||||
public static event Action<IMod> OnModLoad;
|
||||
public static event Action<IMod> OnModLoaded;
|
||||
public static event Action<IMod> OnModUnLoad;
|
||||
|
@ -409,6 +412,14 @@ namespace BITKit.Mod
|
|||
if(package.EntryPoint is null) throw new InvalidOperationException("空入口,无法识别类型");
|
||||
path = Path.Combine(Path.GetDirectoryName(path)!, package.EntryPoint);
|
||||
if(File.Exists(path) is false) throw new InvalidOperationException($"未找到入口文件:{path}");
|
||||
|
||||
OnPackageLoad?.Invoke(package);
|
||||
|
||||
foreach (var name in package.Dlls)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
var fileInfo = new FileInfo(path);
|
||||
switch (fileInfo.Extension)
|
||||
{
|
||||
|
@ -429,6 +440,7 @@ namespace BITKit.Mod
|
|||
#endif
|
||||
|
||||
}
|
||||
OnPackageLoaded?.Invoke(package);
|
||||
}
|
||||
public static void Load(IMod mod)
|
||||
{
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
using System;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public enum TransformMode : int
|
||||
|
@ -7,4 +10,13 @@ namespace BITKit
|
|||
Rotate,
|
||||
Scale,
|
||||
}
|
||||
public interface ITransform:IDisposable
|
||||
{
|
||||
float3 LocalPosition { get; set; }
|
||||
float3 Position { get; set; }
|
||||
quaternion LocalRotation { get; set; }
|
||||
quaternion Rotation { get; set; }
|
||||
float3 LocalScale { get; set; }
|
||||
float4x4 Matrix { get; set; }
|
||||
}
|
||||
}
|
|
@ -30,26 +30,13 @@ namespace BITKit.Mod
|
|||
foreach (var x in referencedAssemblies)
|
||||
{
|
||||
var dllName = x.Value.Contains(".dll") ? x.Value : $"{x.Value}.dll";
|
||||
#if UNITY_EDITOR
|
||||
var dll = System.IO.Path.Combine(Environment.CurrentDirectory, "Library", "ScriptAssemblies",dllName);
|
||||
var folder = EditorApplication.applicationPath;
|
||||
folder = Path.GetDirectoryName(folder);
|
||||
if(File.Exists(dll) is false)
|
||||
{
|
||||
dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32",dllName);
|
||||
}
|
||||
if (File.Exists(dll) is false)
|
||||
{
|
||||
dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32","Facades",dllName);
|
||||
}
|
||||
#else
|
||||
var dll = System.IO.Path.Combine(Environment.CurrentDirectory,$"{Application.productName}_Data", "Managed", dllName);
|
||||
#endif
|
||||
|
||||
if (System.IO.File.Exists(dll) is false)
|
||||
if (SearchDll(dllName,out var dll) is false)
|
||||
{
|
||||
BIT4Log.Warning<UnityModService>($"未找到:{dll}");
|
||||
continue;
|
||||
}
|
||||
|
||||
BITSharp.ReferencedAssemblies.Add(@$"""{dll}""");
|
||||
}
|
||||
|
||||
|
@ -68,6 +55,9 @@ namespace BITKit.Mod
|
|||
|
||||
if (!loadLocalPackageOnStart) return;
|
||||
|
||||
ModService.OnPackageLoad+=OnPackageLoad;
|
||||
|
||||
|
||||
var packages = await ModService.SearchPackages();
|
||||
if (destroyCancellationToken.IsCancellationRequested) return;
|
||||
foreach (var package in packages)
|
||||
|
@ -75,6 +65,51 @@ namespace BITKit.Mod
|
|||
await ModService.LoadFromPackage(package.PackagePath);
|
||||
if (destroyCancellationToken.IsCancellationRequested) return;
|
||||
}
|
||||
|
||||
|
||||
destroyCancellationToken.Register(() =>
|
||||
{
|
||||
ModService.OnPackageLoad-=OnPackageLoad;
|
||||
});
|
||||
}
|
||||
|
||||
private void OnPackageLoad(ModPackage obj)
|
||||
{
|
||||
var loadedDlls = referencedAssemblies.Cast();
|
||||
var reportBuilder = new System.Text.StringBuilder();
|
||||
|
||||
//对比已加载的dll和当前引用的dll
|
||||
foreach (var x in obj.Dlls.Except(loadedDlls))
|
||||
{
|
||||
if (SearchDll(x, out var dll) is false)
|
||||
{
|
||||
BIT4Log.Warning<UnityModService>($"未找到:{dll}");
|
||||
continue;
|
||||
}
|
||||
|
||||
BITSharp.ReferencedAssemblies.Add(@$"""{dll}""");
|
||||
reportBuilder.AppendLine($"加载:{dll}");
|
||||
}
|
||||
BIT4Log.Log<UnityModService>(reportBuilder.ToString());
|
||||
}
|
||||
private bool SearchDll(string dllName,out string dll,params string[] moreFolder)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
dll = System.IO.Path.Combine(Environment.CurrentDirectory, "Library", "ScriptAssemblies", dllName);
|
||||
var folder = EditorApplication.applicationPath;
|
||||
folder = Path.GetDirectoryName(folder);
|
||||
if(File.Exists(dll) is false)
|
||||
{
|
||||
dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32",dllName);
|
||||
}
|
||||
if (File.Exists(dll) is false)
|
||||
{
|
||||
dll = Path.Combine(folder,"Data", "MonoBleedingEdge", "lib","mono","unityjit-win32","Facades",dllName);
|
||||
}
|
||||
#else
|
||||
var dll = System.IO.Path.Combine(Environment.CurrentDirectory,$"{Application.productName}_Data", "Managed", dllName);
|
||||
#endif
|
||||
return File.Exists(dll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BITKit
|
||||
{
|
||||
public static class TransformExtensions
|
||||
{
|
||||
public static UnityTransform ToUnityTransform(this Transform transform)
|
||||
{
|
||||
return new UnityTransform(transform);
|
||||
}
|
||||
}
|
||||
public readonly struct UnityTransform:ITransform
|
||||
{
|
||||
private readonly Transform _transform;
|
||||
public UnityTransform(Transform transform)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
if (_transform)
|
||||
Object.Destroy(_transform.gameObject);
|
||||
}
|
||||
|
||||
public float3 LocalPosition
|
||||
{
|
||||
get => _transform.localPosition;
|
||||
set => _transform.localPosition = value;
|
||||
}
|
||||
public float3 Position
|
||||
{
|
||||
get => _transform.position;
|
||||
set => _transform.position = value;
|
||||
}
|
||||
public quaternion LocalRotation
|
||||
{
|
||||
get => _transform.localRotation;
|
||||
set => _transform.localRotation = value;
|
||||
}
|
||||
public quaternion Rotation
|
||||
{
|
||||
get => _transform.rotation;
|
||||
set => _transform.rotation = value;
|
||||
}
|
||||
public float3 LocalScale
|
||||
{
|
||||
get => _transform.localScale;
|
||||
set => _transform.localScale = value;
|
||||
}
|
||||
public float4x4 Matrix
|
||||
{
|
||||
get =>new float4x4(_transform);
|
||||
set => _transform.SetPositionAndRotation(value.c3.xyz,quaternion.LookRotation(value.c2.xyz,value.c1.xyz));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,24 +3,30 @@
|
|||
--- !u!84 &8400000
|
||||
RenderTexture:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: DynamicDecal
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 5
|
||||
m_Width: 512
|
||||
m_Height: 512
|
||||
m_AntiAliasing: 1
|
||||
m_DepthFormat: 2
|
||||
m_ColorFormat: 0
|
||||
m_MipCount: -1
|
||||
m_DepthStencilFormat: 92
|
||||
m_ColorFormat: 8
|
||||
m_MipMap: 0
|
||||
m_GenerateMips: 1
|
||||
m_SRGB: 0
|
||||
m_UseDynamicScale: 0
|
||||
m_BindMS: 0
|
||||
m_EnableCompatibleFormat: 1
|
||||
m_EnableRandomWrite: 0
|
||||
m_TextureSettings:
|
||||
serializedVersion: 2
|
||||
m_FilterMode: 1
|
||||
|
@ -31,3 +37,4 @@ RenderTexture:
|
|||
m_WrapW: 1
|
||||
m_Dimension: 2
|
||||
m_VolumeDepth: 1
|
||||
m_ShadowSamplingMode: 2
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
|
||||
using System.Diagnostics;
|
||||
using System.Net.Configuration;
|
||||
using BITKit;
|
||||
using Unity.Mathematics;
|
||||
|
||||
namespace BITFactory.Cutting
|
||||
{
|
||||
public interface IDecalTool
|
||||
{
|
||||
ITransform Create(string base64,float3 position=default, quaternion rotation=default, float3 scale= default);
|
||||
}
|
||||
}
|
|
@ -103,6 +103,13 @@
|
|||
|
||||
**操作系统:** 仅限于64位`Windows 10`,`Windows 11`或以上
|
||||
## 更新日志
|
||||
### 2024年3月11日
|
||||
- 添加了`印花`必刷,可以预览贴纸或者打印的效果,例如`logo`,`文字`或者`图案`
|
||||
- 调整命令与功能面板从`右侧中心`移动到`右侧顶部`
|
||||
- 在左下角添加了遥测信息,包括`FPS`,`Ping`和`帧率限制`
|
||||
- 添加了左下角的`logo`
|
||||
- 添加了自动加载Dll,现在可以dll会自动从`package.json`所在的目录自动搜索
|
||||
- 添加了`自动填充`的按钮,将会在准备好时可用(占位符)
|
||||
### 2024年3月5日
|
||||
- 更改动态编译器从`MCS`更改为`Roslyn`
|
||||
- 添加了在左下角的`按键提示`
|
||||
|
|
Loading…
Reference in New Issue