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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using Pinwheel.Griffin;
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using Quadtree;
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using UnityEngine;
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namespace BITKit.OpenWorld
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{
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public class PolarisTerrainChunkService : WorldChunkService<PolarisTerrainChunkService>
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{
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private class ChunkData:IWorldChunkObject
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{
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public Collider Collider { get; set; }
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public Bounds GetBounds() => Bounds;
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public Bounds Bounds { get; set; }
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public Node<IWorldChunkObject> ParentNode { get; set; }
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public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
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{
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}
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public int Id { get; set; }
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public int Lod
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{
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get => lod;
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set
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{
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Collider.enabled = value is 0;
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lod = value;
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}
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}
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private int lod=-1;
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}
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[SerializeField] private GStylizedTerrain[] terrains;
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protected override void Start()
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{
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base.Start();
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var reporter = new StringBuilder();
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foreach (var terrain in terrains)
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{
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reporter.AppendLine($"正在注册地形 {terrain.name},尺寸:{terrain.TerrainData.Geometry.Width}x{terrain.TerrainData.Geometry.Length}");
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foreach (var chunk in terrain.GetChunks())
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{
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var data =new ChunkData()
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{
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Collider = chunk.MeshColliderComponent,
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Bounds = chunk.MeshColliderComponent.bounds
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};
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data.Collider.enabled = false;
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Register(data);
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reporter.AppendLine($"注册地形碰撞体 {chunk.name},尺寸:{data.Bounds.size}");
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}
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}
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Debug.Log(reporter);
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OnTick(Time.deltaTime);
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}
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}
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}
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