This commit is contained in:
CortexCore
2024-04-16 04:15:06 +08:00
parent b673a9438d
commit 0362b2c606
183 changed files with 5695 additions and 1453 deletions

View File

@@ -4,7 +4,8 @@
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:9c184a1e5cc20654384071dfebc106ed",
"GUID:bdb069e155d2f944cb1bf28602b6d4c1"
"GUID:bdb069e155d2f944cb1bf28602b6d4c1",
"GUID:1193c2664d97cc049a6e4c486c6bce71"
],
"includePlatforms": [],
"excludePlatforms": [],

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@@ -1,47 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Pinwheel.Griffin;
using UnityEditor.Build;
using UnityEngine;
namespace BITKit.WorldChunk
{
public class PolarisTerrainChunk : WorldChunk
{
private GTerrainChunk terrain;
private MeshRenderer meshRenderer;
private bool _isLoaded;
private Rect _rect;
private void Start()
{
terrain = GetComponent<GTerrainChunk>();
meshRenderer = GetComponent<MeshRenderer>();
var bounds = meshRenderer.bounds;
var pos = bounds.center;
var size = bounds.size;
_rect = new Rect(
pos.x,
pos.z,
size.x,
size.y
);
Add(this);
destroyCancellationToken.Register(() => { Remove(this); });
_isLoaded = gameObject.activeSelf;
}
public override Rect GetRect() => _rect;
public override void SetActive(bool active)
{
if (_isLoaded == active) return;
terrain.gameObject.SetActive(active);
_isLoaded = active;
}
}
}

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@@ -1,20 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Pinwheel.Griffin;
using UnityEngine;
namespace BITKit.WorldChunk
{
public class PolarisTerrainChunkManager : MonoBehaviour
{
private void Start()
{
foreach (var x in GetComponentsInChildren<GTerrainChunk>())
{
x.gameObject.AddComponent<PolarisTerrainChunk>();
}
}
}
}

View File

@@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Pinwheel.Griffin;
using Quadtree;
using UnityEngine;
namespace BITKit.OpenWorld
{
public class PolarisTerrainChunkService : WorldChunkService<PolarisTerrainChunkService>
{
private class ChunkData:IWorldChunkObject
{
public Collider Collider { get; set; }
public Bounds GetBounds() => Bounds;
public Bounds Bounds { get; set; }
public Node<IWorldChunkObject> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
{
}
public int Id { get; set; }
public int Lod
{
get => lod;
set
{
Collider.enabled = value is 0;
lod = value;
}
}
private int lod=-1;
}
[SerializeField] private GStylizedTerrain[] terrains;
protected override void Start()
{
base.Start();
var reporter = new StringBuilder();
foreach (var terrain in terrains)
{
reporter.AppendLine($"正在注册地形 {terrain.name},尺寸:{terrain.TerrainData.Geometry.Width}x{terrain.TerrainData.Geometry.Length}");
foreach (var chunk in terrain.GetChunks())
{
var data =new ChunkData()
{
Collider = chunk.MeshColliderComponent,
Bounds = chunk.MeshColliderComponent.bounds
};
data.Collider.enabled = false;
Register(data);
reporter.AppendLine($"注册地形碰撞体 {chunk.name},尺寸:{data.Bounds.size}");
}
}
Debug.Log(reporter);
OnTick(Time.deltaTime);
}
}
}