This commit is contained in:
CortexCore
2024-04-16 04:15:06 +08:00
parent b673a9438d
commit 0362b2c606
183 changed files with 5695 additions and 1453 deletions

View File

@@ -23,6 +23,7 @@ namespace BITKit.GameEditor
private void Rebuild()
{
rootVisualElement.Clear();
var obj =AssetDatabase.LoadAssetAtPath<AssetCacheScriptableObject>("Assets/Artists/Configs/Asset Cache.asset");
if (obj is null)
{
@@ -32,34 +33,41 @@ namespace BITKit.GameEditor
//button.clicked += Rebuild;
return;
}
rootVisualElement.Bind(new SerializedObject(obj));
//BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
var toggle = rootVisualElement.Create<Toggle>();
toggle.bindingPath = "isEditable";
toggle.label = "Edit";
// toggle.RegisterValueChangedCallback(_ =>
// {
// Rebuild();
// });
var rebuildButton = rootVisualElement.Create<Button>();
rebuildButton.text = "Rebuild";
rebuildButton.clicked += Rebuild;
var scroll = rootVisualElement.Create<ScrollView>();
scroll.style.flexGrow = 1;
if (obj.IsEditable)
{
BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
}
else
{
var defaultList = scroll.Create<Foldout>();
defaultList.text = "Default";
foreach (var x in obj.Assets)
{
var field = scroll.Create<ObjectField>();
var field = defaultList.Create<ObjectField>();
//field.label = x.name;
field.style.opacity = 1;
field.value = x;
field.SetEnabled(false);
}
}
foreach (var folder in obj.Folders)
{
var foldout = scroll.Create<Foldout>();
foldout.text = folder.Key;
foreach (var x in folder.Value)
{
var field = foldout.Create<ObjectField>();
//field.label = x.name;
field.style.opacity = 1;
field.value = x;
field.SetEnabled(false);
}
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UIElements;
@@ -11,40 +12,9 @@ namespace BITKit.GameEditor
{
public class AssetCacheScriptableObject : ScriptableObject
{
[SerializeField] private bool isEditable;
[SerializeField] private Object[] _assets;
public bool IsEditable => isEditable;
[SerializeField] private SerializedDictionary<string, Object[]> folders;
public Object[] Assets => _assets;
public Dictionary<string, Object[]> Folders=>folders;
}
#if UNITY_EDITOR
[CustomEditor(typeof(AssetCacheScriptableObject))]
public class AssetCacheScriptableObjectEditor : BITInspector<AssetCacheScriptableObject>
{
public override VisualElement CreateInspectorGUI()
{
root.root.Clear();
if (agent.IsEditable)
{
return base.CreateInspectorGUI();
}
var toggle = root.Create<Toggle>();
toggle.bindingPath = "isEditable";
toggle.label = "Edit";
toggle.RegisterValueChangedCallback(x => CreateInspectorGUI());
foreach (var x in agent.Assets)
{
var field = root.Create<ObjectField>();
//field.label = x.name;
field.style.opacity = 1;
field.value = x;
field.SetEnabled(false);
}
return root;
}
}
#endif
}

View File

@@ -6,7 +6,7 @@
"GUID:4988cf9794f41d64c884876ab6574b89",
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
"GUID:e6234d6c1f7bf4e4db20eddc411c00b8",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
"GUID:d525ad6bd40672747bde77962f1c401e"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -70,7 +70,7 @@ namespace BITKit.GameEditor
}
}
}
catch (Exception e)
catch (Exception)
{
continue;
}

View File

@@ -16,7 +16,7 @@ namespace BITKit.Scene
[SerializeField] private float size;
[SerializeField] private Optional<Vector3> bounds;
private void OnDrawGizmos()
private void OnDrawGizmosSelected()
{
if (draw is false || AllowGizmos is false) return;
var position = transform.position;

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BITKit.UX;
using UnityEditor;
@@ -11,52 +12,86 @@ using Object = UnityEngine.Object;
namespace BITKit.GameEditor
{
public class ScriptableObjectGroupEditor<T> : EditorWindow where T : Object
public class ScriptableObjectGroupEditor<T> : EditorWindow where T : ScriptableObject
{
protected virtual string AssetsPath => $"Assets/Artists/";
protected readonly List<T> List=new();
private ListView _listView;
private VisualElement _container;
protected VisualElement _container { get; private set; }
private Button _createButton;
private void OnEnable()
{
var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
var allItem =
(
from path in paths.Select(AssetDatabase.GUIDToAssetPath)
select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
).ToArray();
List.AddRange(allItem.Cast<T>());
var container = rootVisualElement.Create<VisualElement>();
RebuildList();
rootVisualElement.style.flexDirection = FlexDirection.Row;
var css = AssetDatabase.LoadAssetAtPath<StyleSheet>(BITEditorUtils.InspectorPath);
rootVisualElement.styleSheets.Add(css);
rootVisualElement.styleSheets.Add(css);
var leftSlider = rootVisualElement.Create<VisualElement>();
leftSlider.name = "LeftSlider";
container.style.flexDirection = FlexDirection.Row;
var toolbarContainer = leftSlider.Create<VisualElement>();
toolbarContainer.style.alignSelf = Align.Auto;
toolbarContainer.style.flexDirection = FlexDirection.Row;
var refreshButton = toolbarContainer.Create<Button>();
refreshButton.text = "刷新";
refreshButton.clicked += () =>
{
RebuildList();
_listView.Rebuild();
};
var container = leftSlider.Create<VisualElement>();
var listViewContainer = container.Create<VisualElement>();
listViewContainer.style.flexDirection = FlexDirection.Column;
var createContainer = listViewContainer.Create<VisualElement>();
listViewContainer.Create<Label>().text = $"{typeof(T).Name},数量:{List.Count}";
createContainer.style.flexDirection = FlexDirection.Row;
var nameField = createContainer.Create<TextField>();
nameField.style.flexGrow = 1;
_createButton=createContainer.Create<Button>();
_createButton.text = "创建";
_createButton.clicked += () => CreateScriptableObject(nameField.value);
container.style.flexDirection = FlexDirection.Row;
listViewContainer.style.flexDirection = FlexDirection.Column;
listViewContainer.style.flexGrow = 1;
listViewContainer.Create<Label>().text = $"获取到:{List.Count}个配置";
listViewContainer.AddToClassList("pa-8");
_listView = listViewContainer.Create<ListView>();
_listView = leftSlider.Create<ListView>();
_listView.makeItem = MakeItem;
_listView.bindItem = BindItem;
_listView.itemsChosen += ItemsChosen;
_listView.style.minWidth = 128;
_listView.style.flexGrow = 1;
_listView.itemsSource = List;
var scroll = container.Create<ScrollView>();
var scroll = rootVisualElement.Create<ScrollView>();
scroll.name = "Scroll";
scroll.style.flexGrow = 1;
_container = scroll.Create<GroupBox>();
var pingButton = toolbarContainer.Create<Button>();
pingButton.text = "Ping";
pingButton.clicked += () =>
{
if (_listView.selectedIndex < 0) return;
var item = List[_listView.selectedIndex];
EditorGUIUtility.PingObject(item);
};
//_container.style.flexGrow = 1;
@@ -64,7 +99,7 @@ namespace BITKit.GameEditor
$"{GetType().Name} 已初始化,从{AssetsPath}获取到{List.Count}个{typeof(T).Name}");
}
private void ItemsChosen(IEnumerable<object> obj)
protected virtual void ItemsChosen(IEnumerable<object> obj)
{
var selected = obj.FirstOrDefault() as Object;
var serializedObject = new SerializedObject(selected);
@@ -73,12 +108,39 @@ namespace BITKit.GameEditor
}
protected virtual VisualElement MakeItem()
{
// var container = new VisualElement();
// var label = container.Create<Label>(UXConstant.ContextLabel);
// label.name = "ContextLabel";
// label.text = typeof(T).Name;
// return container;
return new Label();
var container = new VisualElement();
var icon = container.Create<VisualElement>(UXConstant.Icon);
var label = container.Create<Label>(UXConstant.ContextLabel);
container.style.flexDirection = FlexDirection.Row;
container.style.alignContent = Align.Center;
container.style.alignItems = Align.Center;
icon.style.width = 24;
icon.style.height = 24;
container.AddManipulator(new ContextualMenuManipulator((evt) =>
{
evt.menu.AppendAction("复制", Copy, DropdownMenuAction.AlwaysEnabled);
//evt.menu.AppendAction("Second menu item", (x) => Debug.Log("Second!!!!"), DropdownMenuAction.AlwaysEnabled);
}));
return container;
void Copy(DropdownMenuAction dropdownMenuAction)
{
if (container.userData is not ScriptableObject scriptableObject) return;
var path = AssetDatabase.GetAssetPath(scriptableObject);
var folder = Path.GetDirectoryName(path)!;
path = Path.Combine(folder, $"{scriptableObject.name}Copy.asset");
var newObject = CreateInstance<T>();
AssetDatabase.CreateAsset(newObject, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log($"复制成功:{path}");
}
}
protected virtual void BindItem(VisualElement arg1, int arg2)
{
@@ -86,12 +148,50 @@ namespace BITKit.GameEditor
{
var item = List[arg2];
arg1.Q<Label>().text = item.name;
arg1.userData = item;
}
catch (Exception e)
{
Debug.LogException(e);
}
}
protected void RebuildList()
{
List.Clear();
var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
var allItem =
(
from path in paths.Select(AssetDatabase.GUIDToAssetPath)
select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
).ToArray();
List.AddRange(allItem.Cast<T>());
}
protected virtual void CreateScriptableObject(string name)
{
if (string.IsNullOrEmpty(name))
{
name = $"New {typeof(T).Name}";
}
var path = $"{AssetsPath}{name}.asset";
if (EditorUtility.DisplayDialog("创建", $"是否创建{name}与{path}?", "是", "否") is false) return;
new DirectoryInfo(Path.GetDirectoryName(path)!).Create();
var item = CreateInstance<T>();
item.name = name;
AssetDatabase.CreateAsset(item, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
List.Add(item);
_listView.Rebuild();
ItemsChosen(new[] {item});
}
}